Originally posted by Strider
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Fable 3 - Xbox 360
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Riskbreaker, you are so right about the usefulness of Fallout's save system... every complex game should do that in my opinion, it certainly helps to cope with those unforgivable gamebreakers.
On a side note, anyone seen the easter eggs referring to
Portal
, or the
Sandgoose
yet? Keep your eyes peeled!Last edited by Adam Stone; 01-11-2010, 06:38.
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Originally posted by Strider View PostMan that's annoying. As much as I love the visual styling of Albion I'm still waiting for Molyneux to make good on the promises of Fable.
if anything, this game (as good as it is) is far more simplified and streamlined, and far less choice is given to the player over his actions. you cant even look at your inventory or decide what to do with items.
Id also say in terms of moral decision making, it is always either obviously good or evil, thats it.
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Originally posted by laruso View PostId also say in terms of moral decision making, it is always either obviously good or evil, thats it.Last edited by Adam Stone; 01-11-2010, 06:38.
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Does anyone else find that this game makes the dvd drive get way noiser than other games?
It sounds like my xbox is going to keel over if I play it, i'm installing it to the HD now which hopefully sorts it, its just strange other games don't seem to make it sound like its being overworked or something.
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Originally posted by mikewl View PostDoes anyone else find that this game makes the dvd drive get way noiser than other games?
It sounds like my xbox is going to keel over if I play it, i'm installing it to the HD now which hopefully sorts it, its just strange other games don't seem to make it sound like its being overworked or something.
As for Molyneux. He is a good speaker. Promises a lot, but delivers nothing.
He said in an interview with Game Informer in 2004 that he was really excited about gaming - so excited that he would voice every single idea that came to him for the purpose of committing himself to making sure that idea made it into the game. However, as he said, his studio spends a lot of time trying to integrate those ideas into their game only to realize that they fundamentally do not work or take too much time to do.
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It's not that Molyneux delivers nothing, it's that he promises too much. The realities associated with game development cannot match his soaring ambitions, and he also has a tendency to wax lyrical about elements others might think ordinary because I think he's a man whose imagination, whilst playing, takes things to a new level, a more personal and meaningful level. It's something I identify with as some games have the same effect on me. In layman's terms I suppose he's a bull****ter, but I love him all the same and he's the brains behind many of my favourite games.
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Originally posted by Charlie View PostIt's not that Molyneux delivers nothing, it's that he promises too much. The realities associated with game development cannot match his soaring ambitions, and he also has a tendency to wax lyrical about elements others might think ordinary because I think he's a man whose imagination, whilst playing, takes things to a new level, a more personal and meaningful level. It's something I identify with as some games have the same effect on me. In layman's terms I suppose he's a bull****ter, but I love him all the same and he's the brains behind many of my favourite games.
He's not the brains though is he. The development team behind him are. He's just the talker. I'm sure you could find anybody to lead that developement team and they could make as good as game with that development team.
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