Full game has arrived with my sexy new white and red MH decalled J-3DS and I've managed to have a very quick go of it first thing this morning. I'm going to outright admit that I'm interested to see what others will think of this who have sunk a lot of time into the previous three versions of the game as my history with MH is very light and checkered. The little I played of MH: Freedom Unite and MH3Tri didn't do anything for me so this will form my first real dedicated play of an MH game.
My knowledge of Japanese is non-existant so most of the ride was taken up by setting up the settings and my character. I sped through the dialogue sections at the start and quickly ran out onto the main play field. First up, this is another triumphant victory for Capcoms MT Framework Mobile, the game looking pin sharp and stunning with excellent draw distance and a solid sense of depth to the 3D. The framerate seems rock solid too with player movement and combat feeling responsive and speedy enough. I only had time to take down a couple of passive grey plant eater type dinosaurs before returning to base to save. My bus rides are typically an hour so it'll be interesting to see how commuter friendly this proves to be despite the series portable past.
The only area of concern is the camera which is mapped to the dpad. It works well enough but it means moving and seeing can prove difficult which could affect big battles, especially when it often means doing one instead of the other. It'll be interesting to see if the slide pad will iron this small niggle out.
No doubt my personal biggest hurdle is going to be the language barrier as have no idea what's with all the options on the lower screen though for that to be the case it shows that first impressions of 3G are much better for me than my previous attempts at the series have been. Time for me to research how best to conquer this portable beast.
My knowledge of Japanese is non-existant so most of the ride was taken up by setting up the settings and my character. I sped through the dialogue sections at the start and quickly ran out onto the main play field. First up, this is another triumphant victory for Capcoms MT Framework Mobile, the game looking pin sharp and stunning with excellent draw distance and a solid sense of depth to the 3D. The framerate seems rock solid too with player movement and combat feeling responsive and speedy enough. I only had time to take down a couple of passive grey plant eater type dinosaurs before returning to base to save. My bus rides are typically an hour so it'll be interesting to see how commuter friendly this proves to be despite the series portable past.
The only area of concern is the camera which is mapped to the dpad. It works well enough but it means moving and seeing can prove difficult which could affect big battles, especially when it often means doing one instead of the other. It'll be interesting to see if the slide pad will iron this small niggle out.
No doubt my personal biggest hurdle is going to be the language barrier as have no idea what's with all the options on the lower screen though for that to be the case it shows that first impressions of 3G are much better for me than my previous attempts at the series have been. Time for me to research how best to conquer this portable beast.
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