Originally posted by Sketcz
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Ni no kuni: Wrath of the white witch PS3 / Ni no kuni: The jet black mage DS
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Last edited by S3M; 24-02-2013, 12:16.
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As much as I love Suikoden, the first game is mostly piss easy and 90% of the battles are totally meaningless where you just hit "Auto Attack" and watch your team whack the enemies who mostly die in one hit. The boss fights are pretty much the only fights where you have to think a bit.
Suikoden took me about 20+ hours to complete and I didn't get all characters, but then again I like to take my time, talk to people in the HQ and waste time. You most certainly don't fight your father 4 hours in, it's at the later half of the game.
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Am I allowed to talk about Ni no Kuni in this Suikoden thread?
I tried the method that was mentioned earlier in here, and well… it made it a little too easy to power-level. The last few bosses in the story have been a little ridiculous – Drippy advising me of their weakpoint by the time I’ve already whittled them down to 20% of their life. Not sure how close I am to the end but I am guessing I am getting there –
Mornstar is back together and am now just going around to each of the cities putting together Clarion
. Up until the latest wave of new errands and bounties I was completely clear on that front, and I think this may be the penultimate wave of them too? I’ve purchased the last item from the merit shop thing, anyway.
Still enjoying it but I’d agree the padding isn’t great. On the whole though it’s a shame that this is being heralded as the poster boy for the great JRPG comeback, when there’s some much better examples from the last few years.
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My playtime when reaching the seaside village was about 20+ hours. I spent about 5 hours in ding dong dell and the dungeon. Maybe I only spent around 12-14 hours in the desert. Close enough.
Most of my time in the desert was spent trying to catch an unripe babana monster for one of the side quests. It has a very low capture rate. Since my level was quite high, they all ran away from me, leading to Benny Hill style shenanigans up and down the desert. Again, and again, and again. Given that I'd go hunting in hour long spurts, I did it about three times and a bit before I finally got the damn monster.
I suppose the sensible thing would have been to ignore it and just carry on.
But it's not that easy. On FF8 I spent about 10 hours in the first school area trying to beat everyone at that optional card game. Eventually I quite playing, having never, ever moved beyond the card game.
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I managed to catch a Green Buncher on my first attempt too and actually still have him in my team. I found that if an enemy runs away from you on the map, hit the menu button then close the screen again and the enemy should change direction or stop so that you can catch up to it. And getting the merit stamp card power to run faster helps too
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Originally posted by Fader209 View PostI managed to catch a Green Buncher on my first attempt too and actually still have him in my team. I found that if an enemy runs away from you on the map, hit the menu button then close the screen again and the enemy should change direction or stop so that you can catch up to it.
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Originally posted by Fader209 View PostI found that if an enemy runs away from you on the map, hit the menu button then close the screen again and the enemy should change direction or stop so that you can catch up to it.
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Finished it earlier. Loved it overall, especially once you get certain abilities that make jumping from city to city much less of a pain.
I did kind of break the game by farming Tokotokos near Perdida and being massively overlevelled by the end, though. Really easy to do that when you're building up a familiar when one run down the mountain can get you ~35,000XP and it meant the final act was pretty much a cakewalk.
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