I haven't thought quantity was the problem for the last few SC games. Well, aside from the PSP one.
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Soul Calibur 5
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Originally posted by Flabio View PostI'd say there's as much here as SF4 or MvC3 to be honest.
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So I've properly gone from believing this to be the most frustrating online experience possible, to really really enjoying it.
I started off playing Viola however... That probably wasn't the best of ideas. She doesn't seem very ranked-capable, amidst the waves of Mitsurugi, Nightmare, Xiba and Siegfried.
I'm maining Pyrrha now, with a CaS character built for maximum reach. She's a complete punishing machine... ANY whiffed or blocked attack, she can pretty much effectively punish then rushdown. It seems almost unfair at times.
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Her 66B EX move is absolutely incredible. I'm not using her Critical Edge at all - All her gauge goes into this one move alone. It's excellent.
I tell you what is getting exceedingly frustrating - The fact that from C5 rank onwards, you will only face one of three people. It will either be Mitsurugi, Nightmare, or Siegfried.
Once you've reached C5, in order to rank up you need to beat a C rank or higher player.
I've gotten to 5 rank up matches now, and each time I've faced off against Nightmare, who's promptly kicked my ass.Last edited by Silvergun X; 06-02-2012, 20:02.
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Her critical edge comes out so fast you can punish an opponents critical just by blocking their first hit then throwing it out... I've had some choice insults thrown at me already for doing that.
I still whiff a lot of the EX moves and end up with a guard impact I didn't want. I'll get it eventually...
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See, I can't seem to do that. More often than not I end up messing it up, getting hit and wasting a full gauge.
I've found I get similar, if not more damage out of doing a 66B(A+B+K), 22/88+B,A,K. I've found this something incredibly handy to use when the opponent's waking up.
236B,4 (just) is just ridiculous for punishing. The damage it deals at the speed it comes out is just plain stupid.
Her standard AA and BB are god tier - Against slow or medium speed characters, you can get away with landing a 236B even after the BB or AA has been blocked. Godlike speed.
She has a lot of safe ways to initiate:
4B,2B,B is great from distance especially against a blocking opponent as they usually don't block low afterwards.
6B,K is nice for a low poke at close range.
While it's slightly slow coming out, 4AAA is also nice due to the mix-up of high and low, so even if they block the first hit, more often than not the low will get them.Last edited by Silvergun X; 07-02-2012, 08:12.
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