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Max Payne 3 review

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    When playing the campaign Max Payne 3 doesn't actually have a default in regards to if it is inverted or not, it actually asks you if you want to invert or not when you start a new game.

    Im sure this is confusing for many people, isn't it obvious from every halo and call of duty game ever made that people need to go through an half hour long tutorial first in order to decide if they want to invert or not?

    Shame on you rockstar.
    Last edited by rmoxon; 21-05-2012, 21:35.

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      God damn you Rockstar, those last two chapters added about 10years onto my life.

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        Lol.

        I saw that inverted bug mentioned in a review before I bought it and they actually criticised the game for the implementation (not realising it was actually not the intention and an actual bug). I'm sort a weird one when it comes to inverted controls. I used to use them all the time but gradually I've changed to normal for FPS and 3PS. I actually dont know why, it just happened. Now I only use inverted for flight simulations.

        Been messing around with all the multiplayer modes in this last night. Really, really enjoying the Payne Killer mode where you have a king of the hill situation of 6 players versus Passos/Max Payne. It's really just pure mayhem and quite difficult to stay on a streak when you do become Max.

        The key is Max is very OP with double uzi's (Arnie), a full burst of bullet time and 2x painkillers. Equally Passos has similar but an assault rifle. The key is to work together, stay close and pick off the enemy as they come at you. On the flipside you need to come at the main duo from all angles and force them into submission.

        It starts off feeling like an absolute cluster-love situation but after a couple of rounds it really starts to show some skill and depth. I had one round where I stayed as Max for a good minute and racked up 7 ish kills. You can see that its here you'll get your streaks on. Really a game to be played with friends if you can.

        Other than that I spent two hours in gang wars and had a varied experience. I really think the matchmaking in this is a bit dodgy as I was in amongst a rake of US players and was getting insta-killed by quite a few. It took a while before I ended up getting into a match with more local players and suddenly it felt very balanced.

        What I loved about gang wars is it changes the modes each round but never so much that its confusing. You get detonation, VIP, domination, TDM... but within that sometimes you get a last man standing round, or the final round will be normal TDM but with a finite number of respawns per team. Its not bad at all.

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          Managed to get enough time on this to reach Chapter VII last night, from the start this chapter is lovely looking which should be nice for tonight as the last few were a bit dull and generic.

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            Finished this on hard last night and I really enjoyed it. Cant wait to try out some multi tonight and wrap up some of the cheeves i missed.

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              Really enjoying multiplayer on this, seems like a more fully-featured version of MP in the uncharted games. 2 questions, though: how do you see your MP stats in-game (not counting Rockstar Social Club)? And how do you 'cook' grenades? Ta.

              ps.: make with the PSN friendlies if you want to join up online...
              Last edited by Golgo; 22-05-2012, 11:46.

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                I don't think you can cook grenades but you can throw them quickly by double tapping and not just holding the shoulder button. Once I found that out I was much more deadly with them.

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                  In the instructions it says you can but I'm damned if I can get it to work...

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                    Works fine for me on 360 just double tap LB which is normally to bring up the weapon wheel? To throw grenades otherwise it's hold LB and then press RB which is just too complicated.

                    I don't think there is a way to view overall stats ingame other than looking at the grinds you have left and how far you've gotten with kills / headshots etc... I don't think this game is about your K/D ratio anyway!

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                      You can look at your stats of the rockstar social club website

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                        I'm up to Chapter 12 now and I'm hoping this goes somewhere soon. It's really starting to reek of a Rockstar game which would usually be fine but it's making it all feel so un-Max Payne. The middle of this game sags a lot too with a lot of warehouses and back alleys feeling like padding.

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                          Originally posted by crazytaxinext View Post
                          The middle of this game sags a lot too with a lot of warehouses and back alleys feeling like padding.
                          but thats what max payne has always been set in - warehouse and alleys

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                            Originally posted by crazytaxinext View Post
                            I'm up to Chapter 12 now and I'm hoping this goes somewhere soon. It's really starting to reek of a Rockstar game which would usually be fine but it's making it all feel so un-Max Payne. The middle of this game sags a lot too with a lot of warehouses and back alleys feeling like padding.
                            Keep going the lul doesnt last long

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                              Finished this last night and to be honest I feel it went out with a wimper rather than a bang. It also felt like it had given up all pretences of being a Max Payne game by the end was just Rockstar Shooter. Don't get me wrong, it's visually very polished and plays well but without the noir stylings it loses a lot of its appeal and the settings were such poor choices. A definite 7/10 effort.

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                                The more I get into the multiplayer on this, trying out new unlocks and understanding the maps in the Killzone warzone-a-like 'gang wars' mode, the more peculiar and random it seems. Don't know what it is...I suspect the gunplay mechanics are suited well enough to straight-up deathmatch but are too sticky and fussy to work well with anything more complex. Still enjoying it, though. About halfway through campaign. Detail of the environments is awesome, but the stop-start rhythm (clear small 'room', bit of chat, move on) is starting to irritate a bit. I guess the detail comes at a cost, as we only get little environmental fragments to play in at any one time.

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