Thanks crocky-chocky. Sounds good. The occasionally lunatic AI in the Hitman games spoiled the immersion for me more than anything. Anyway, I'm in the market for a new game this weekend and this may be it...
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Dishonored [PS3/360/PC] review
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Originally posted by SuperBeatBoy View PostYou can play it however you want. Depending which way you go it will effect how your game goes though.
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Originally posted by rmoxon View PostIf I decide to slaughter everyone will I get a bad ending? If so that makes it seem like the developers want me to stealth it.
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Well that's daft.
i mean I understand that these aren't actually bad guys you're killing, they are just doing their job and you shouldn't want to kill them, but then you might as well give the player a bad ending in a Star Wars game if they kill too many storm troopers.... It's frustrating and makes me feel uneasy about playing the game the way I want too, even though I thought the openness to the combat was one of the games biggest selling points.Last edited by rmoxon; 15-10-2012, 11:39.
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If you create more 'chaos' than you need to, you've got to take the consequences. It's perfectly defensible in narrative terms. It would be strange if wildly divergent courses of action generated the same results. Such is the thinking behind this, I understand. But I admit I haven't played it yet, so...
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Originally posted by Golgo View PostIf you create more 'chaos' than you need to, you've got to take the consequences. It's perfectly defensible in narrative terms. It would be strange if wildly divergent courses of action generated the same results. Such is the thinking behind this, I understand. But I admit I haven't played it yet, so...
However in terms of gameplay it means if the player wants the good ending they need to play the game a certain way. I feel that this goes against the fact that the game is very open in how it lets you tackle situations. Having played the game now the open nature of the gameplay is very impressive, however since only a non lethal approach will net you the good ending it is clear that there's only one true way to play the game, which pretty much defeats the purpose of having a game that's so full of choice.
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I see no problem with the game ending set up.
As far as I can gather (from an admittedly limited exposure):
- If you play stealthily and knock people unconscious, then there's less bodies, less carnage and less fuss. The ease of progress is therefore adjusted.
- If you pelt around like a madman, killing all and sundry, then the bodies mount up, and you attract more and more attention. The game gets slightly tougher.
- The story is based around a rat-based plague. If you're adding to the body count every ten yards, then there's going to be more food for the rats, more to carry the disease, and the plague will spread.
- As such, if you play the game as some psychopath moxonator, you're going to get a grimier ending, as your actions are contributing to the spread of the crisis. It's perfectly defensible, in narrative terms. How on earth could they justify such a path leading to a happier ending?
You can play how you want, just be prepared for tougher consequences if you add to the death and carnage.
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Originally posted by prinnysquad View PostI see no problem with the game ending set up.
As far as I can gather (from an admittedly limited exposure):
- If you play stealthily and knock people unconscious, then there's less bodies, less carnage and less fuss. The ease of progress is therefore adjusted.
- If you pelt around like a madman, killing all and sundry, then the bodies mount up, and you attract more and more attention. The game gets slightly tougher.
- The story is based around a rat-based plague. If you're adding to the body count every ten yards, then there's going to be more food for the rats, more to carry the disease, and the plague will spread.
- As such, if you play the game as some psychopath moxonator, you're going to get a grimier ending, as your actions are contributing to the spread of the crisis. It's perfectly defensible, in narrative terms. How on earth could they justify such a path leading to a happier ending?
You can play how you want, just be prepared for tougher consequences if you add to the death and carnage.
Anyway I seem to be going more the death and carnage route so far, I'm finding killing people a lot more enjoyable than avoiding them. Hopefully the "grim" ending concludes the story in a satisfying way becuase it's doubtful I will get any other one.Last edited by rmoxon; 15-10-2012, 18:50.
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Originally posted by rmoxon View PostThere are dead people laying about all over the place for the rats to eat anyway my body count should have little impact on matters.
Next you'll be telling us that you can't get luminous blue oil from whales!
Also, it wouldn't surprise me if the dead bodies are a result of all the killing. The game generally becomes darker the more you kill
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Originally posted by EvilBoris View PostWHAAAAAAAAAAAAAT!
Next you'll be telling us that you can't get luminous blue oil from whales!
Also, it wouldn't surprise me if the dead bodies are a result of all the killing. The game generally becomes darker the more you kill
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Yeah, plague victims. You're making it worse! Rmoxon - spreading dishonourable carnage since 2005.
The country is already in chaos, and you're a badass psycho is leaving free meals around for plague carriers. Well done!Last edited by prinnysquad; 15-10-2012, 19:53.
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