The game looks the way it does because of the size of level it is holding in memory at once. In a game like Gears you have one closed off arena in memory which is dumped when you exit and a new one is loaded. In Dishonored you have an entire level in memory at once with 20+ active characters all running at once. It is something of a technical feat that it runs as well as it does on console in Unreal.
I finished the game last night and loved it all. How wonderful to play a game with genuine gameplay choices in a rich world. I loved exploring and learning about the world and getting as close to no killings and no detections as I could.
Shame you could see the story twist coming a mile off though.
I finished the game last night and loved it all. How wonderful to play a game with genuine gameplay choices in a rich world. I loved exploring and learning about the world and getting as close to no killings and no detections as I could.
Shame you could see the story twist coming a mile off though.
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