I found the text and dialogue pretty well done and evocative. Create a good sense of the larger world/issues. It's not like Skyrim where there's endless dialogue trees and book after dreary book. These are very short-and-to-the-point snippets, in my view, which you can ignore in any case and just get on with the game.
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Dishonored [PS3/360/PC] review
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He also hasn't done what I would call a propper level yet as you can't use the blink ability untill you do the first real mission, this is when the game really opened up for me, I also dident realise that you could incapacitate guards till quite far into the game so everyone died either via crossbow or teleport knife attacks. I found this aproach quite good fun but am going to go back through and try a more stealth based low chaos aproach.
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Originally posted by Golgo View PostBetter to default the objective pointer to off, would people reckon?
got this for Christmas and cracked it open last night. I will have to look into that option as the hand holding is way too ott even for my tastes.
find the hidden explosive indeed :-(
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I've done the first 'real' mission now and have got a few more skills, but I'm still not finding this particularly compelling. It keeps reminding me of Deus Ex: Human Revolution, which I honestly think is the better game in most respects (except blowing up tramps outside of your FOV, naturally). The second mission carting me off to the same place as the first was not a great inspiration either. Really not sure if I'll stick with this much longer
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Has anyone else noticed the duplicated bone charms, i.e. you go hunting high and low for these damn things and end up with the same ones you've already got?! They could have thought of a few more, instead of about a dozen variations on 'gain a teensy bit more health/mana'.
EDIT: Just finished, really enjoyed. Got bad ending because I went a bit mental in last few missions, got tired of sneaking around. A bit disappointed the game didn't have the variety of unique context-dependent assassination choices as the best Hitman games. Just a lethal and non-lethal option for most part. Also it didn't have any variety in enemies and NPC behaviour/routines to experiment with - unlike, again, the Hitman games. Just 2 types of 'baddies' (soldiers and plague). All that traded off against a great style overall, I guess. Was good fun, anyway.
BTW: The Outsider - what a dreary, uncharismatic tool. Did Arkane let the day-release work-experience guy write that part?Last edited by Golgo; 22-01-2013, 22:29.
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Originally posted by Golgo View PostHas anyone else noticed the duplicated bone charms, i.e. you go hunting high and low for these damn things and end up with the same ones you've already got?! They could have thought of a few more, instead of about a dozen variations on 'gain a teensy bit more health/mana'.
EDIT: Just finished, really enjoyed. Got bad ending because I went a bit mental in last few missions, got tired of sneaking around. A bit disappointed the game didn't have the variety of unique context-dependent assassination choices as the best Hitman games. Just a lethal and non-lethal option for most part. Also it didn't have any variety in enemies and NPC behaviour/routines to experiment with - unlike, again, the Hitman games. Just 2 types of 'baddies' (soldiers and plague). All that traded off against a great style overall, I guess. Was good fun, anyway.
BTW: The Outsider - what a dreary, uncharismatic tool. Did Arkane let the day-release work-experience guy write that part?
I am enjoying it though, liking the powers still and looking forward to getting more. Not noticed any duplicated bone charms yet. The attract rat one seems odd though. I am on about mission 5 I think so half ways through. Trying to smash through this and Vanquish soon. Got a bit stuck on Vanquish though so gave it a rest Many different ways to do stuff. Great fun, individual mission have lots of replay value so far I have found as above though, they will peters out I think. I am definitely on for a bad ending as I sneak around then don't kill anyone for ages. I'll get seen then kill about 10 people.
Will give my full thoughts when finished.Last edited by JU!; 26-01-2013, 15:25.
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@ Ju
I think it's a truly quality game. I guess I'm just a bit spoiled, really - haha! The artistry and world-building here is immensely enjoyable. As is the 'blink' ability, which is superb. The fact that it's a 1st person stealth game that works (after Thief) is an amazing achievement in itself.Last edited by Golgo; 26-01-2013, 10:41.
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Well just finished it and enjoyed it as a whole and as you said Golgo the environment is amazing that they have created. After finishing it agree with you while it is brilliant the last few missions let it down massively and are super linear to the point of being annoying. Especially the last 2 which really grated after a bit. Could not find the entrance on the last one for an age. What did annoy me the most is it did not tell me, I had seperate mission saves to use to replay missions. No New game plus! Was a stupid decision why not let me have all the powers I had before?! What did they do with all the stats/data? Just put it in the option save so i can see what I did. pretty sure they reset everything. Although someone on GameFaqs cited the no Bew Game plus could be to do with Achievements, still not happy about the dexision though. Sometimes I felt the zapping beams were a bit too frequent towards the end too.
The stuff I enjoyed was the atmosphere and the whole world and some of the powers were great, did not get all of them sadly though, so will have to start all over again to buy different ones. It is fun to mess around with the A.I as well and see what they do.
Looking forward to the DLC and also replaying some missions to try different ways as some of them had truly mind boggling amounts of ways to approach them.Last edited by JU!; 26-01-2013, 15:24.
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Bump: Just finished this over the weekend. Absolutely loved it. The art and the dialogue, characters are all sublime - the powers are amazing and well considered. I'd agree about the linearity of some levels and the mostly lethal/non-lethal ways of concluding some mission objectives lent a somewhat binary limitation to the whole affair. On balance, though, overall, well worth playing.
Got the "good ending" btw. Also, Golgo, the Jason Orange-a-like Outsider was irritating in his visual design, but conceptually, a spirit or deity that was not aligned with bad or good was an excellent convept. I thought his dialogue was effective.Last edited by gunrock; 19-06-2013, 12:50.
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