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Halo 4 review

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    I think so. I'm playing a UK copy on my JPN machine.

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      Apparently the difficulty of the campaign in legendary with 1 co-op partner is "perfect" according to my housemate who hijacked my xbox last night! I tried the first level solo and quickly dropped it down to Heroic (tho thats mainly because I never noticed the battle rifles on the wall before the last bit)

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        Got this for ?3. Just thought I'd drop it in there..

        Erm.. Not sure about the MP - felt very much previous games. Played some Spartan Ops with more 'experienced' players and just watch them cane everything without me getting a look in. Haven't played SP yet bar the opening sequence but the graphic are lovely...

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          Completed campaign on normal. Got 6/7 terminals so will go back and grab one before trying legendary. Thought the story was OK for the most part but I'm not too familiar with the Halo universe that's been covered in the books, I only play the games. Didn't mind the ending either given this is the setup for a whole new trilogy.

          Not bad. Most Halo games have had a weak or convoluted story if you ask me and this is no different.

          What's up with the custom map download? Seems to be utterly borked.

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            Originally posted by PeteJ View Post
            All in all I'd put the campaign below Halo Reach as the best in the series. Perhaps equal to the original or maybe just below. No set piece is as good as Halo3's double Scarab battle but it doesn't have weak levels like Halo2, 3, ODST or the original. Reach, to me, is the only Halo title which got everything right.
            Pete, i love my Halo Reach. but it doesn't really feel like a campaign in my opinion, it's more like a great but loose collection of missions with a bunch of ultimately forgettable characters.

            also, i don't think that Halo 4 is technically superior to Crysis 2. maybe in terms of visuals but not as a whole product. AI in Halo 4 is hit and miss (at Heroic difficulty at least - i have yet to try it on Legendary). some Elites didn't even react to multiple headshots. cut-scenes are completely pre-rendered - very obviously when Master Chief suddenly holds new weapons. the dynamic lighting is also not entirely convincing. you can't spot your character's shadow for instance. physics also don't seem to be as complex as in Crysis, but i have to play some more MP to get a better picture. all that may sound like nitpicking but it's not state of the art.

            in term of story-telling you are right. it's intriguing but done not entirely convincing - like almost every other Master Chief Halo before. too many big plotholes and what about the ending? does 343i really want us to believe

            Cortana is gone

            ?

            oh and i love Spartan Ops and hope to catch you online soon.

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              Originally posted by bcass View Post
              I think so. I'm playing a UK copy on my JPN machine.
              Thanks.

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                Originally posted by Uli View Post
                cut-scenes are completely pre-rendered - very obviously when Master Chief suddenly holds new weapons. the dynamic lighting is also not entirely convincing. you can't spot your character's shadow for instance.
                The cutscenes are real time with the exception of the one at the start and the end and one in the middle. Holding
                A different gun to what you were holding in game doesn't make it pre rendered.

                You do cast a shadow, but only in the presence of certain light sources, what IS cool is that you actually cast a shadow onto your on screen arm and gun. I've never seen that before

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                  I think the campaign (Heroic, SP) is good fun. Quite engaging artistic style and some of the best visuals on 360. Not really into Halo, but this is a very accomplished and well made game. First console game to hook me in ages.

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                    Originally posted by EvilBoris View Post
                    The cutscenes are real time with the exception of the one at the start and the end and one in the middle. Holding
                    A different gun to what you were holding in game doesn't make it pre rendered.
                    right. but just looking like in-game engine doesn't make it real-time either. if it was real-time MC would surely be in posession of the acquired weapons during cut-scenes as 343i would surely not overlook such an obvious and immersion breaking flaw. or would they?
                    Last edited by Uli; 11-11-2012, 11:10.

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                      It is real time. Fact.

                      Changing weapons would require every single scene with the master chief to of been reanimated to account for each weapon.

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                        Originally posted by EvilBoris View Post
                        It is real time. Fact.

                        Changing weapons would require every single scene with the master chief to of been reanimated to account for each weapon.
                        Reanimated to account for in-game assets? Then what is the point in rendering real-time?

                        Whatever technique they use it's flawed and should be a thing of the past.

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                          Perhaps. But back in the real world ,budgetary constraints mean that it is not viable to spend 15x as long in motion capture and post capture animation cleanup just to placate a few people offended by the master chief holding a specific weapon.

                          As for using real time video? It requires an absolute fraction of the disc space required to show he same thing pre rendered at the same level of IQ.

                          And don't play dumb about 'in game assets' requiring different animation, it's would look pretty stupid if master chief was holding a plasma sword or a pistol like an Assault Rifle :Rolleyes:

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                            im usually a COD guy, but really enjoying this.
                            theres something really satisfying about using the emp charge from the little covenant handgun on a massive tank and shutting it down.

                            been playing alot of big team slayer, but haven't had a map with the pelican aircraft yet - are these actually in the game?

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                              There aren't any pelicans to fly in multiplayer. Ragnorok has a crashed pelican on it, but its just for cover
                              Last edited by EvilBoris; 11-11-2012, 15:16.

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                                Originally posted by EvilBoris View Post
                                Perhaps. But back in the real world ,budgetary constraints mean that it is not viable to spend 15x as long in motion capture and post capture animation cleanup just to placate a few people offended by the master chief holding a specific weapon.

                                As for using real time video? It requires an absolute fraction of the disc space required to show he same thing pre rendered at the same level of IQ.

                                And don't play dumb about 'in game assets' requiring different animation, it's would look pretty stupid if master chief was holding a plasma sword or a pistol like an Assault Rifle :Rolleyes:
                                Good job. Tired of people coming with unwarranted demands for small details in games without grasping what that change would entail.

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