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Halo 4 review

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    Originally posted by EvilBoris View Post
    It's higher resolution than Reach so immediately less jaggy ( native 720p) it also has some kind of AA on top of that. It also doesn't have the same Ghosting/blur so its much cleaner as you move.

    It does have jaggies, but noticeably less than any halo game before.
    I can't notice any jaggies when I played. Everything looks nice and smooth to me. Then again this is the first Halo I've ever played or even seen in motion.

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      It significantly better, smoother and higher resolution than Halo Reach.

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        Originally posted by Synthesthesia View Post
        Played gears of war? Pretty much zero auto aim in that as far as I'm aware (at the very least I'm 99.9% sure it isn't on the sniper).
        Agreed, thats why I said FPS. GOW is in a completely different genre dude.

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          Gears of Wars uses the same sticky aim system as Halo.

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            Originally posted by bash View Post
            Sticky Aim sounds even more gay, any auto locking of any kind makes it much harder to separate the men from the boys as far as FPS's are concerned. I remember doing headshots with a rail gun on a PC in Quake 3 at over half the map distance. I've yet to play one console shooter that can provide that kind of buzz.
            Take me on 1 on 1 and we will see how we separate...

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              What about Halo

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                Originally posted by EvilBoris View Post
                Gears of Wars uses the same sticky aim system as Halo.
                If that's true it must be very very small as I've never noticed it in Gears (on the sniper at least)

                Originally posted by bash View Post
                Agreed, thats why I said FPS. GOW is in a completely different genre dude.
                Ah I never read the FPS part, I thought you were saying for aiming on a console. Believe me I do know the difference between a FPS a TPS.

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                  It has aim assist like Halo (the reticule slows down as it passes over enemies) and depending on which weapon it is, they also have bullet magnetism, so bullets actually bend towards the enemy.

                  Console games really do need it though, playing Halo without these thinsg is super hard unless you are on LAN, in which case I can just about deal with it.

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                    It has aim assist like Halo (the reticule slows down as it passes over enemies) and depending on which weapon it is, they also have bullet magnetism, so bullets actually bend towards the enemy.
                    You could probably get away with it being off/low in gears, as the characters move very slow and have giant heads.

                    Console games really do need it though, playing Halo without these thinsg is super hard unless you are on LAN, in which case I can just about deal with it.
                    Last edited by EvilBoris; 16-11-2012, 15:22.

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                      Originally posted by bash View Post
                      What about Halo
                      Halo first, other things later!

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                        Multiplayer wise I am really enjoying this Halo. I racked up 34 kills last night on big team battle, my highest kill count ever. I like the Promethan Vision as a battle enhancement, it helps get the first BR/DMR burst drop on fools and once you have the first drop its pretty much goodnight! I am loving the Exile map for big team and Haven for swat. Not played any of the extra maps though, is one of the download maps a tweak on the pit from Halo 3? The speed boost move is the most pointless add on ever, am I right? Ordnance drop is a very good idea, depending on what is happening you can equip accordingly. I also like how hand grenades are not automatically collected from the dead. Games are less of a grenade fest and more about gun play, although I still carry my stickys around religiously.

                        Regarding the Promethan enemies in Campaign they are the worst Halo enemy so far I think. I have no real issue killing them but I gain no satisfaction from doing so. The flying enemies that respawn and shield others are extremely lazy character and game design, they just feel cheap.

                        Despite the above the Campaign itself is better then Reach imo, it feels like Halo 1 in its scale and I think I may even prefer it to Halo 3 and 2. The story is a bit crap though.

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                          My issue with the new enemies is that they are just unentertaining and characterless.

                          I'm glad to see they dialled back the grunts and their hilarious voices, but I found the Promethean enemies pretty boring

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                            Originally posted by EvilBoris View Post
                            My issue with the new enemies is that they are just unentertaining and characterless.

                            I'm glad to see they dialled back the grunts and their hilarious voices, but I found the Promethean enemies pretty boring
                            Is there a way to turn off animations on this forum as it makes it harder for me to surf the net at work with your annoying sonic zigging around lol.

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                              Bloody hell i thought this game used an autosave function. Just been playing for 3 hours then halfway through a level the ****ing Xbox just hangs up. Reset Xbox, boot up Halo and all progress lost, seriously how ****ing annoying is that.

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                                It does have a checkpoint system, that is annoying though. Maybe it only works if you choose save and exir

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