PoP isn't about the fighting though - its a puzzle/platformer with combat elements .... who cares if they are deemed simplistic by some people - others will find the combat to be both intuitive and tactical, using different combo's to get past different groups of enemies.
personally i find the game to a be a puzzler of extreme excellence - each room is its individual puzzle, rather than working out that pressing switch A opens Door B you need to puzzle out the room as an whole (which is why Ubisoft kindly gave the landscape button so that you can view the room as an whole rather than as a collection of individual pieces) ... some rooms they throw enemies at you, some they throw enemies plus ledges plus traps etc etc --- the way to treat each room is to view it as one individual puzzle rather than view it as a 'room' made up of lots of little puzzles
camps
personally i find the game to a be a puzzler of extreme excellence - each room is its individual puzzle, rather than working out that pressing switch A opens Door B you need to puzzle out the room as an whole (which is why Ubisoft kindly gave the landscape button so that you can view the room as an whole rather than as a collection of individual pieces) ... some rooms they throw enemies at you, some they throw enemies plus ledges plus traps etc etc --- the way to treat each room is to view it as one individual puzzle rather than view it as a 'room' made up of lots of little puzzles
camps
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