Just finished this so I'm going to be a bit sycophantic, I love this game. It's better than Uncharted. And it definitely owes a huge debt to that series, the influence from the set pieces to the combat and mechanics are plain to see. I doubt this would have come about without Naughty Dog making a better Tomb Raider type game up until now, so all credit to them for essentially pushing Crystal Dynamics in the right direction. But CD have made game that gives you room to dive off the beaten track and do some exploring rather than go straight from A to B. It's not perfect by any means, but the sense of exploration and space is a cut above Drake's adventures.
I have a couple of gripes, but compared to the game as a whole they seem pretty redundant. The QTEs are a pain in the bum until you realise that the ones with a decreasing circle are only ever the Y button (playing 360 version). At which point they stop feeling unfairly fast. The animal hunting seems redundant, it would have been nice to see some proper survival gameplay around that, a need to keep tabs on Lara's health and stamina rather than just generating XP, but fair enough I opted not to bother with it.
The biggest issue for me was the lack of complexity in the secret tombs. Seeing as they are optional, CD could have gone to town, just one secret tomb should have been the size of the six / seven here combined. If they had nailed that element, they would probably have ticked the boxes of every fan.
Despite that, my gripes feel like nitpicking compared to how much I enjoyed the game. There's stuff there that other devs now need to steal. Every stealth game should consider having a character that automatically starts to move around carefully and adopt cover with out having to flap around holding a button to cling to a wall or clicking a stick to duck. This way just works, it's easier to control and feels natural without feeling forced. Meanwhile some sections of the game would work really well in the survival horror genre, Capcom should be taking a look at how CD convey a sense of claustrophobia and vulnerability as these are the elements I think many Resi fans have been hoping to see for a long time.
I must admit I was surprised to see Lara does get thrown through the wringer as much as she does. She is to Tomb Raider what Leon is to RE 6 (if you've played Resi 6 you'll know what I mean). The payoff was that I was always rooting for her. Spoilers if you haven't reached Shantytown:
There are some excellent moments where the game makes you feel a bit more empowered. One particular bit about 70% of the way through
So yeah, I'm a fan, could easily be my GOTY.
PS. Even the Play Arts figurine (yeah I know) in the CE was well made!
I have a couple of gripes, but compared to the game as a whole they seem pretty redundant. The QTEs are a pain in the bum until you realise that the ones with a decreasing circle are only ever the Y button (playing 360 version). At which point they stop feeling unfairly fast. The animal hunting seems redundant, it would have been nice to see some proper survival gameplay around that, a need to keep tabs on Lara's health and stamina rather than just generating XP, but fair enough I opted not to bother with it.
The biggest issue for me was the lack of complexity in the secret tombs. Seeing as they are optional, CD could have gone to town, just one secret tomb should have been the size of the six / seven here combined. If they had nailed that element, they would probably have ticked the boxes of every fan.
Despite that, my gripes feel like nitpicking compared to how much I enjoyed the game. There's stuff there that other devs now need to steal. Every stealth game should consider having a character that automatically starts to move around carefully and adopt cover with out having to flap around holding a button to cling to a wall or clicking a stick to duck. This way just works, it's easier to control and feels natural without feeling forced. Meanwhile some sections of the game would work really well in the survival horror genre, Capcom should be taking a look at how CD convey a sense of claustrophobia and vulnerability as these are the elements I think many Resi fans have been hoping to see for a long time.
I must admit I was surprised to see Lara does get thrown through the wringer as much as she does. She is to Tomb Raider what Leon is to RE 6 (if you've played Resi 6 you'll know what I mean). The payoff was that I was always rooting for her. Spoilers if you haven't reached Shantytown:
There are some excellent moments where the game makes you feel a bit more empowered. One particular bit about 70% of the way through
So yeah, I'm a fan, could easily be my GOTY.
PS. Even the Play Arts figurine (yeah I know) in the CE was well made!
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