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    Anyone try hard mode Crota last night? I tried with a group of randoms (all lvl32s), and surprisingly we managed to get to the end. Best tactic for the first bit - just run for it, don't bother shooting any enemies until you get to the bridge. Try and get 2 or 3 people onto the rock to kill the ogres. En route, it can actually be beneficial if the group splits up a bit so the enemies thin out between each party. There's a neat way to do the second section (bridge with swordbearers and gatekeepers) if you have a couple of hunters, but it's still tense and requires some skill to pull off. Titan bubbles *very* useful for the Deathsinger section, especially those with the helm of saint 14 to confuse enemies when it comes to taking the Deathsinger down in the middle room.

    As for the actual Crota battle, we got him down a few times, but still need a lot more practice at that section. From bits of various streams I was watching, it seems that seeking rocket launchers are used for practically everything in that battle - Truth, Ghallarhorn, HoC are all going to be vital when it comes to taking the Swordbearer, Witches, Knights, and Ogres down. Forget about only sniping the Knights now, they're way too powerful. Suros and Red Death could be useful for the final battle too now to regen your health, as there's no Chalice of Light.

    My overall impression is that hard mode has been designed for a balanced group - two of each class would be an ideal setup.
    Last edited by bcass; 22-01-2015, 05:36.

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      Originally posted by bcass View Post
      Anyone try hard mode Crota last night? I tried with a group of randoms (all lvl32s), and surprisingly we managed to get to the end. Best tactic for the first bit - just run for it, don't bother shooting any enemies until you get to the bridge. Try and get 2 or 3 people onto the rock to kill the ogres. En route, it can actually be beneficial if the group splits up a bit so the enemies thin out between each party. There's a neat way to do the second section (bridge with swordbearers and gatekeepers) if you have a couple of hunters, but it's still tense and requires some skill to pull off. Titan bubbles *very* useful for the Deathsinger section, especially those with the helm of saint 14 to confuse enemies when it comes to taking the Deathsinger down in the middle room.

      As for the actual Crota battle, we got him down a few times, but still need a lot more practice at that section. From bits of various streams I was watching, it seems that seeking rocket launchers are used for practically everything in that battle - Truth, Ghallarhorn, HoC are all going to be vital when it comes to taking the Swordbearer, Witches, Knights, and Ogres down. Forget about only sniping the Knights now, they're way too powerful. Suros and Red Death could be useful for the final battle too now to regen your health, as there's no Chalice of Light.

      My overall impression is that hard mode has been designed for a balanced group - two of each class would be an ideal setup.
      hard mode wasnt fun at all last night we tried for a hour but our team couldn't get past the ogre at the end of the lamps, we where all 32s but on getting to the ogre multiple times nothing seemed to damage him Galahorns, ice breakers, truth black hammer, they didn't even seem to scratch him, I went and watched a few vid after we quit thinking how the hell do we take him and it seems our ogre must of been glitched as other vids show him being taken out with just three galahorn rockets??? i hate this game some times.

      this is quite an intresting map of the lamps that show your route through, dident realise it was on three levels

      Last edited by Lebowski; 22-01-2015, 10:34.

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        Confirmed and already beaten in 27 mins on hard mode apparently. So haven't removed anywhere near all the exploits and cheeses then?

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          Originally posted by fishbowlhead View Post
          Confirmed and already beaten in 27 mins on hard mode apparently. So haven't removed anywhere near all the exploits and cheeses then?
          More a case of you just need a good team, as a lot of randoms just won't be good enough, I've got a list of the best players on my friends list to make make sure I know who can run it quickly. Did the Crota Raid in one straight run a few days back. Still waiting on one bit of gear for me to get to 32.

          Average players might want to try this trick to beat crota, sword barer has to hug the walls on the way up but doesn't get noticed.



          More on this strat here:
          Bungie.net is the Internet home for Bungie, the developer of Destiny, Halo, Myth, Oni, and Marathon, and the only place with official Bungie info straight from the developers.
          Last edited by S3M; 22-01-2015, 15:40.

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            Of course. Think they all had souros regimes for health regen plus galahorns for every member so that would help too.

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              I solo'd the Lamp room twice, you need to hit the Ogre 4 or 5 times with Gjallarhorn. You can still stand on the rock and the explosion won't hurl you away (but it can kill if you're too close to the right edge). As soon as the Ogre enters you need to unload on him. Ideally he will travel behind the rocks giving you lots of time to take occasional shots without you being in his sightline.

              So with a team just let one guy do that and the rest can DPS from the plate. Should be easy.

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                Looks like Exotic Engrams are for sale today (well one anyway) if anyone is interested.

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                  Originally posted by bcass View Post
                  There's a neat way to do the second section (bridge with swordbearers and gatekeepers) if you have a couple of hunters, but it's still tense and requires some skill to pull off. .
                  Hi mate. Could you expand on this a little? We'll be giving the bridge a go tonight and have a couple of hunters.

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                    //world's most delayed double post!

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                      How much do xur ' s exotic engrams go for? I've got 60 odd motes burning a hole in my pocket. Are they always guaranteed exotic items in them? Glad he's only selling the lolsniper this week as opposed to the amaze one, gives another week to stock up coins for a shot at ghorn/suros or even mida multi tool (as I really quite fancy a good sr) for next time.
                      Last edited by Daragon; 23-01-2015, 15:18.

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                        23 motes each mate, not sure if they are guaranteed exotic though, I kind of doubt it!

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                          The exotic engrams are a guarenteed exotic item from Zur. If they weren't, I feel there would be half the planets consoles tossed through their TVs :/.

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                            Yeah guaranteed exotic from him. This week is helmets so if you need one for any character give it a shot. Just remember it's not guaranteed that it'll be for your class of character.
                            Useless rubbish from him this week. Shame as I have 80 odd coins and 130 odd motes of light waiting to be used.

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                              Originally posted by Daragon View Post
                              How much do xur ' s exotic engrams go for? I've got 60 odd motes burning a hole in my pocket. Are they always guaranteed exotic items in them? Glad he's only selling the lolsniper this week as opposed to the amaze one, gives another week to stock up coins for a shot at ghorn/suros or even mida multi tool (as I really quite fancy a good sr) for next time.
                              They patched the loot way back in October they are guaranteed exotic items in them got three helmets myself this morning. Only thing I'm not sure of is if you can get a shard instead of a helmet.

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                                Originally posted by H-Man View Post
                                Hi mate. Could you expand on this a little? We'll be giving the bridge a go tonight and have a couple of hunters.
                                The way we did it originally on Wed night, we sent two hunters over the bridge, have them both hide on the rock. Then have everyone on the first side kill themselves. Enemies will then disappear from first side, triggering the witches and ogres appearing on the second side, where the hunters are. When the ogres appear, have any warlocks revive themselves on side one to help snipe enemies on the side where the hunters are. Once the ogres appear, the totems will start to turn red if nobody is on the one on the right of the bridge (the one on the right as viewed when you're going from side one to side two). The hunters take turns going invisible, going to stand on the totem, then back onto the rock when they are about to become visible. Second hunter turns invisible, and repeat.

                                However, last night we did it differently. The totems will only turn red once enemies on side one despawn if anyone stands close to the areas where the ogres spawn. So instead of hiding on the rock, hide somewhere else, and have the two people who go across the bridge kill the ogres by themselves. We didn't have any warlocks on last night's fireteam, so we're not sure if the totems will turn red if someone revives themselves once the enemies on the first side respawn.

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