They’d only give me €20 for trade-in, so I’m stuck with it.
The main game is an insane hybrid of fighting that feels like it’s been lifted from the Scalebound cutting room floor with the easy-auto difficulty turned on from the first Bayonetta (there’s your 9/10 reviews), platforming (the most atrocious you’ve ever seen) and exploration through PSP-calibre action RPG environments, and insane set-pieces which are funny to watch but are in no way fun to play. Each level is a mad mixture of all of these elements and you’re constantly yanked from one to another. Even being switched over to Viola (the new character) is a massive re-adjustment every time because it feels like she’s been dropped in from some other game they were working on at the last minute just for the ****ing laugh.
The enemy design is another huge letdown, and I don’t mean the way they look - I couldn’t care less about that - I’m on about their behaviours and reactions. They’re so shallow and repetitive and honestly there’s absolutely ****all to them at all. Only the small humanoids come with audio cues, and a couple of the heavies, but that’s it. It’s really inconsistent and leads to excessive confusion when you have a group of different enemies on screen at once. Even the enemies off-screen will attack you and shoot you with lasers without any signposting whatsoever. That’s your punishment for not completely obliterating everything with Demon Slave like you’re supposed to! Demon Slave, the new feature where you stand still and summon a big clunky demon to hit things in a completely unsatisfactory manner. You can switch demons around to layer their attacks, however I’m on chapter 11 now on Hard and I’ve not had to really do that at all yet.
I’m going to push through with it and try to unlock the Witch Trials. If I can salvage a few good encounters out of this I’ll be happy. I guess the Rodin fight awaits.
I hope Astral Chain is good, because if it isn’t I’m done with buying their games.
The main game is an insane hybrid of fighting that feels like it’s been lifted from the Scalebound cutting room floor with the easy-auto difficulty turned on from the first Bayonetta (there’s your 9/10 reviews), platforming (the most atrocious you’ve ever seen) and exploration through PSP-calibre action RPG environments, and insane set-pieces which are funny to watch but are in no way fun to play. Each level is a mad mixture of all of these elements and you’re constantly yanked from one to another. Even being switched over to Viola (the new character) is a massive re-adjustment every time because it feels like she’s been dropped in from some other game they were working on at the last minute just for the ****ing laugh.
The enemy design is another huge letdown, and I don’t mean the way they look - I couldn’t care less about that - I’m on about their behaviours and reactions. They’re so shallow and repetitive and honestly there’s absolutely ****all to them at all. Only the small humanoids come with audio cues, and a couple of the heavies, but that’s it. It’s really inconsistent and leads to excessive confusion when you have a group of different enemies on screen at once. Even the enemies off-screen will attack you and shoot you with lasers without any signposting whatsoever. That’s your punishment for not completely obliterating everything with Demon Slave like you’re supposed to! Demon Slave, the new feature where you stand still and summon a big clunky demon to hit things in a completely unsatisfactory manner. You can switch demons around to layer their attacks, however I’m on chapter 11 now on Hard and I’ve not had to really do that at all yet.
I’m going to push through with it and try to unlock the Witch Trials. If I can salvage a few good encounters out of this I’ll be happy. I guess the Rodin fight awaits.
I hope Astral Chain is good, because if it isn’t I’m done with buying their games.
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