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    #31
    Originally posted by nonny View Post
    Out in the wild literally just use your companion as a pack horse as they can usually carry a fair amount before it becomes an issue. Plus when buying and selling (and I think also at workbenches), anything being carried by your companion or stored in your ships hold will be accessible directly so you don't have to cart stuff back/forth.
    Yeah my companion is stacked with no more room. I've found an small unlimited storage case at

    the basement of The Lodge

    but again, like companions, I'm not sure storing resources there will actually get used when I attempt to craft/research. I will try crafting/researching whilst there to see if it takes, as there are workbenches right next to the storage box.

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      #32
      I'm preloaded and ready to go. Cannot believe Steam are making me wait until 10am tomorrow to play this instead of 1 past midnight

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        #33
        They are testing your patience even further. Early access awaits you, child.... cooooOOOme to the liiIIIiight

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          #34
          Originally posted by Neon Ignition View Post
          Can base building/settlements etc be completely ignored?
          Yes. Unless you want to 100% achievements.

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            #35
            Excellent, that side of things was absolutely awful in Fallout 4. I essentially just want a Skyrim style experience of exploring and working through the quests

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              #36
              They can make your life easier though. I believe you can create local (to the planet you are exploring on) outposts to increase scanning range, storage and resource farming.

              You can build in birdseye view mode. To build a scanning outpost. I just plopped 2 things down and a solar power panel. Didnt need to connect anything.

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                #37
                This is my experience at the moment. The resource management getting in the way of a decent game.

                I agree with the video that I found myself way less encumbered in previous games.

                Last edited by hudson; 05-09-2023, 13:51.

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                  #38
                  I don't really agree with Sterling on this one, just don't pick everything up. There's absolutely no need to at all.

                  The only thing I pick up is ammo (it's weightless), high-value stuff to sell straight away, and rare/epic/legendary weapons.

                  And if you're playing it on PC is a complete non-issue: "player.setav carryweight 999999"
                  Last edited by MartyG; 05-09-2023, 14:19.

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                    #39
                    Originally posted by MartyG View Post
                    I don't really agree with Sterling on this one, just don't pick everything up. There's absolutely no need to at all.

                    The only thing I pick up is ammo (it's weightless), high-value stuff to sell straight away, and rare/epic/legendary weapons.

                    And if you're playing it on PC is a complete non-issue: "player.setav carryweight 999999"
                    I don't pick everything up. Just mining resources and crafting materials. Med kits and select weapons (if better or new).

                    You say there's no need, but when I find resources on a new planet, I feel I must grab them for new research/crafting.
                    Last edited by hudson; 05-09-2023, 15:13.

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                      #40
                      There is no need - the amount of researching you can do is so limited at any time, that the resources you need fit into the ship hold (which you can send to directly from inventory) and are more than enough multiple times over.

                      Digital hoarding is wetware issue, not a game one.

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                        #41
                        Originally posted by MartyG View Post
                        There is no need - the amount of researching you can do is so limited at any time, that the resources you need fit into the ship hold (which you can send to directly from inventory) and are more than enough multiple times over.

                        Digital hoarding is wetware issue, not a game one.
                        My point is, how am I suppose to know I wasn't going to need it. Granted, I haven't studied the requirements of the research/crafting (I just want to play), so in a FOMO fashion, I grab resources just in case. I've not felt like I've been in a position where I think, "ya know what? I'm not going to need all this".

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                          #42
                          There is no FOMO materials are everywhere - there's no shortage of it - there's no need to hoard it. As I said. Wetware problem. You can even set up an outpost to farm the stuff.

                          And to just play the story, there's zero need to build anything and so no need to hoard anything.

                          Given the Xbox version supports mods, someone will be along with an infinite inventory mod in days (and as I mentioned above, it's already not an issue in any way at all on PC, you can just console infinite inventory in a matter of seconds).
                          Last edited by MartyG; 05-09-2023, 16:00.

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                            #43
                            Originally posted by MartyG View Post
                            There is no FOMO materials are everywhere - there's no shortage of it - there's no need to hoard it. As I said. Wetware problem. You can even set up an outpost to farm the stuff.

                            And to just play the story, there's zero need to build anything.
                            I will take this approach going forward. Outposts and I guess, for research/crafting be more forward thinking.

                            I intend to play the game my way. I intend to make use of the mechanics. Some people will play like this. I'm a bit worried taking your approach to jib off a mechanic as not needed after a few days. It may turn out to be the case and that's fine, but yeah gonna play my way innit?

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                              #44
                              It isn't needed. Unless you want to do base building, you simply do not need resources in anything except very tiny amounts (there is a side quest where potentially you might need materials in greater quantity - depends on how you resolve it). Base building, though, is 100% completely optional, and the farming can be done automatically simply by assigning crew to them.

                              If you enjoy base building, then the best way is to set up the farming - it's a way to generate money - most of this stuff is really game+ though to get the most out of it, as you'll have maximised your skill tree so that the better base items can be built.

                              I have about 30 hours in now and having been to quite a lot of different systems, there's a lot of repetition to the structures on the planets - they all have more stuff in than anyone needs - in fact just set up an outpost next to one of the bigger bases, build storage and just dump everything in there (you can land directly at built outposts). One base I went in I thought I'd been there before because it was identical, even down to the locked chest locations inside.

                              I'm instead concentrating on getting the pilot and shipbuilding skills - the pilot skill is in tier one oif the tech section, there are four levels to each skill and there's a requirement in the current skill level to be able to unlock the next skill level (like for pilot, level 2 requires you to have destroyed 5 ships). The shipbuilding skill is a tier three skill, so you need to have unlocked three skills in tier one and tier two to be able to train in tier 3. So far I'm level 20, have increased the scanning skill to level 3 (planet scanning earns XP quite quickly and easily - scanning allows you to zoom further so scan stuff further away), and pilot skill 2, shipbuilding skill 3.

                              You need level 4 of the pilot and shipbuilding to be able to create and fly the class C ships.

                              So, is the item limit irritating? Sure, if you have to pick-up everything - but the fact is, you don't. So it really isn't a game issue (and if it is an issue, there are solutions to it, even within existing game systems). I'd even suggest that the limit is purposely there to stop you from doing just this. At least ammo is weightless from the off this time - that had to be patched out in Fallout 4. There were also mods for Skyrim to make things even more restrictive and hardcore (such as needing to wear warm clothing in the wilderness) because some considered the game too forgiving.

                              So, I don't really agree with Sterling on this one, I never really find inventory limits problematic personally - if anything, I'm running out of medipacks and digipicks quicker than they fill up inventory. The inventory management is a bit naff - but it's a challenging thing to design to make it work on a controller - you can sort, so really just a text filter would probably help out.
                              Last edited by MartyG; 05-09-2023, 16:39.

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                                #45
                                I'm not clicking that Sterling review, but I'm guessing he's getting angry at traditional RPG stuff within an actual role-playing game because it doesn't play like DOOM with infinite ammo?

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