Does the slowdown affect genuine version or downloaded version ?
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Winning Eleven 8
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Originally posted by ChadruharazzebAre goalies now able to save from headers? They didn't seem to know what to do in WE7, the ball bounded slowly along the ground only for the keeper to throw himself across the goal-mouth after the ball has already passed him.
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got an option file on cd now which turns about 70% (not checked fully but from the few games since i used it thats about the going rate)
very easy to use as long as you have a chipped ps2 - anyone interested can pm me
*should be 100% later this afternoon - not as good as a patch (options and in-game menu's are still in japanese) but for those who like to know what players are where its a good start - so thats 100% names in english plus the majority of transfers
ps - the option file saves to your memory card, no need to learn how to patch or anything strenous like that .... very easy to use (takes about 60 seconds to suss it out)Last edited by John Beaulieu; 04-08-2004, 10:41.
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Originally posted by Canton ProvinceI've probably seen goals scored like that, but very infrequently. Not enough to mention it as a specific bug. You'll probably find there's always going to be shots that should have been saved, and shots that never should have.
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taken from here
Team name
PAGE 1/4:
Row 1 - Arsenal, Aston Villa, Birmingham City, Blackburn Rovers, Bolton Wanderers
Row 2 - Charlton Athletic, Chelsea, Everton, Fulham, Leicester City
Row 3 - Leeds United, Liverpool, Manchester City, Manchester United, Middlesbrough
Row 4 - Newcastle United, Portsmouth, Southampton, Tottenham Hotspur, Wolverhampton Wanderers
Row 5 - Ajaccio, Lille, Auxerre, Bastia, Bordeaux
Row 6 - Guingamp, Lens, Lyon, Monaco, Metz
Row 7 - Montpellier, Nantes, Nice, Marseille, PSG
Row 8 - Le Mans, Rennes, Sochaux, Strasbourg, Toulouse
PAGE 2/4:
Row 1 - 1860 Munich, FC Koln, Bayer Leverkusen, Bayern Munich, Borussia Monchengladbach
Row 2 - Borussia Dortmund, Frankfurt, Hannover 96, Hansa Rostock, Hamburg SV
Row 3 - Kaiserslaurten, Hertha Berlin, Schalke 04, SC Freiburg, VfL Bochum
Row 4 - VfB Stuttgart, VfL Wolfsburg, Werder Bremen, AC Milan, Ancona
Row 5 - AS Roma, Bologna, Brescia, Chievo Verona, Empoli
Row 6 - Inter Milan, Juventus, SS Lazio, Lecce, Modena
Row 7 - Parma, Perugia, Reggina, Sampdoria, Siena
Row 8 - Udinese, Ajax, AZ, ADO Den Haag, FC Twente
PAGE 3/4:
Row 1 - Feyenoord, FC Gronigen, Heerenveen, NAC, NEC
Row 2 - PSV Eindhoven, RBC, RKC, Roda JC, FC Utrecht
Row 3 - Vitesse Arnhem, FC Volendam, Willem II, FC Zwolle, Albacete
Row 4 - Athletic Bilbao, Atletico Madrid, Barcelona, Celta Vigo, Deportivo La Coruna
Row 5 - Espanyol, Malaga, Mallorca, Murcia, Osasuna
Row 6 - Real Betis, Real Madrid, Real Sociedad, Real Zaragoza, Racing Santander
Row 7 - Sevilla, Valencia, Valladolid, Villarreal, Boca Juniors
Row 8 - River Plate, Cruzeiro, Santos, Anderlecht, Sparta Prague
OTHERS:
Row 1: AEK Athens, Olympiakos, Panathinaikos, Benfica
Row 2: Sporting Lissabon, Spartak Moscow, Locomotiv Moskow, Celtic, Rangers
Row 3: Anderlecht, Fenerbahce, Galatasaray, Dinamo Kyev, PES United
Row 4: WE United
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Pre-Game Screen
Match Time (in minutes): 5, 10, 15, 20, 25, 30
Difficulty: 1- 5 Stars (Difficulty Level 6 is buyable in the WE Shop)
Condition: It has arrows for both teams.
Injuries: On/Off (ari/nashi) (The option "off"'s second symbol looks like an inverted J)
Substitution: 3..7
Overtime: Silver Goal, Golden Goal (pk on/off), off (pk on/off)
PK: On/Off (ari/nashi)
Time: Day (looks like a square) / Night / Random
Season: Winter / Ver?o (also looks like a square) / Random
Weather: Rain (1 symbol) / Sun (2 symbols) / Random
Stadium: Random, and a bunch of others
Stadium Effects: On/Off
Juiz: Random, and a bunch of names (on the lower part of the screen there are two groups of 0-3 stars, controlling the ref's strictness. The one on the left indicates how prone the ref is to call fouls, the one on the right is the amount of cards. Each ref has his own combination of these)
Ball Type: Pelias is the defaultm the others can be selected once you buy them in the WE Shop.
Ball Effect: show ball's tracing (with shiny rainbow colors) on replay, On/Off
Crowd: random, neutral, home&away
Attendance - Home (number of stars)
Away (same here)
Options Screen:
WE Data Control (Option File, Copy, Delete)
Controller
Cursor Naming
Sound:
Ok
Audio: Stereo/Mono
Commentary Frequence: 0 to 3 stars
Kabira says: player name, player number, nothing
Commentary Volume
Sound Effects Volume
Music Volume
Museum
Show Prizes from Cups/Leagues (you can also see the winning celebrations, with th players receiving medals and stuff)
Replay Viewer
Stadium Viewer (Name, Construction Date and Maximum Attendance)
Credits
WE Shop
Screen Centering
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Not enjoying this slowdown buisness one bit.
Whats the chances of a recall or a quick release updated version in japan?
Doubt it would do those of us whove imported any good though.Last edited by revisedgenocide; 04-08-2004, 12:28.
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we7 had slowdown in the same places - iirc it was just as bad as this one .... we7i (jpn version) had the slowdown extracted
its liveable - but its annoying at the same time ..... whats even more annoying is that it seems to come and go, some matches have none whilst some have tons (think it depends on just how you and your opponent defends, get lots of men back into the box and it does slowdown) .... worst instance is in corners, talking bullet time stylee at times
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