Originally posted by bash
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Gran Turismo 4 480p, 1080i options? Check this.
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I'm not sure when you would scale it though. To scale it to fit a 1080i picture you need enough RAM to store a frame that size in the first place...
And to scale it and not make it look like a blocky mess you'd need to filter the image using nearest neighbour or bicubic filtering or something like that. That would just use up more processing time on an old system.
The actual 3D rendering part it independant of resolution up until the last stage. It's only when it's written to the framebuffer that pixels become a factor.
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Originally posted by Kotatsu NekoIt's not really THAT exciting though is it. Many of us will be used to playing PC games at 1600x1200 with vastly higher resolution textures/geometry and all those pixel shader effects a PS2 game can only dream of.
Impressive, -for a PS2-, but impressive on it's own? No.
But from a racing game point of view, nothing on PC looks as good as GT3 or GT4.
Last edited by dc-arena; 28-12-2004, 01:34.
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Originally posted by Commander MarklarAye, you'd probably pay that just for DV output so you can play it on your 42" plasma.
It's an amaazing feat and raises the question as to why more games don't take advantage of high-res modes on offer.
But memory is a huge problem on PS2, and for games which, for example, use 'stencil' shadows (where you need to render two versions of the scene), or games with heavy texture requirements, such things are completely impossible.
I wonder what the horizontal res of GT4 hi-vision is. I honestly wouldn't be surprised if it was still 640.
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Originally posted by charlaphI've yet to find the PC that costs ?100 (+cost of chip) and lets me play at these resolutions though. Plus a PC won't fit under my TV as easily.
And PC's can look rather good under a TV now, this one for example - http://eu.shuttle.com/en/desktopdefa...70_read-10151/ would be pretty nice.
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