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    #91
    Originally posted by nightstalker100
    By the time the atomiswave titles were being rolled out the dc was long forgotten and ps2 was the only economically option.
    Funny considering Under Defeat and Radirgy were released only a matter of months ago. Finding a market 2+ years ago wouldn't have been a problem whatsoever.

    The problem with the DC fanbase and Playmore came from the complete turnaround as to how they reacted to consumers, SNK would respond to emails and actively wanted to know what the DC owners wanted and thought. As soon as Playmore came to force you wouldn't even get a reply.

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      #92
      Apart from the Live aspect, no diferences then, right?

      And is it playable on the 360? It isn't on the list on the official xbox site.

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        #93
        The Xbox version is more faithful to the Arcade.

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          #94
          Originally posted by Kron
          Funny considering Under Defeat and Radirgy were released only a matter of months ago. Finding a market 2+ years ago wouldn't have been a problem whatsoever.

          The problem with the DC fanbase and Playmore came from the complete turnaround as to how they reacted to consumers, SNK would respond to emails and actively wanted to know what the DC owners wanted and thought. As soon as Playmore came to force you wouldn't even get a reply.
          But "****ting" on the dc fanbase can hardly warrant criticising playmore so much when you consider their recent output.

          Don't want to start an argument. But where was the economic sense to release said snk atomiswave titles instead of the ps2?

          Under defeat and Radilgy both come from relatively smaller companies who both had experience with ported naomi games to dc having owned the dev kits etc.

          Its commonly known that porting naomi to dc is a cinch, yet people assume the same can be said for atomiswave to dc due to similar architecture.

          But has it ever been done?

          No. And i'll willing to bet its because its not as easy as some people make it out to be.

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            #95
            Ok now, lets get back on topic starting with some SF2 Turbo Hyper Fighting love:





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              #96
              i think with 2d fighters i tend to go for the more over the top like marvel super heroes and guilty gear x rather then the technical games (except perhaps king of fighters)


              I always get so frustrated in for example capcom vs snk 2 when a move looks like it should connect mid combo but it passes straight through them

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