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id announces Enemy Territory: QUAKE Wars for PS3 and Xbox 360

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    id announces Enemy Territory: QUAKE Wars for PS3 and Xbox 360

    Great. This is one of the PC games that was really tempting me to to upgrade, but now I'll be able to play it on my X360 on a bigger screen. Hella nice.

    The war between the GDF and Strogg will soon be igniting on next-generation consoles as id Software and Activision, Inc. (Nasdaq: ATVI) today confirmed that Enemy Territory: QUAKE Wars?, the team-based first person action title, and already one of the most anticipated new properties of 2007 is coming to next-gen platforms. In this epic multiplayer-focused game, players can choose to defend humanity as a part of the Global Defense Force (GDF) or destroy it as a merciless Strogg alien invader. Under the executive production of id Software, Nerve Software is developing Enemy Territory: QUAKE Wars for the Xbox 360? video game and entertainment system from Microsoft, while Z-Axis is the developer for the PLAYSTATION?3 computer entertainment system.

    ?We're pleased to be working with Nerve and Z-Axis to bring the highly-anticipated gameplay from Enemy Territory: QUAKE Wars to the Xbox 360 and PLAYSTATION 3 system,? said Todd Hollenshead, CEO, id Software.

    Winner of more than 15 awards in 2006 and already selected as one of the most anticipated new titles in 2007 by more than eight publications, Enemy Territory: QUAKE Wars is being developed for the Windows PC by Splash Damage ? the Nerve Software and Z-Axis console versions will also feature strategic team play, persistent character promotions and online stats tracking. Players choose to battle as one of five unique classes in either the conventionally armed GDF army or the futuristic Strogg invasion force, each outfitted with specialist weapons and combat hardware. In this adrenaline pumping fight for survival, warring forces utilize a variety of different vehicles, deployable structures, and defense systems including quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to unleash airborne attacks. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the opponent. Enemy Territory: QUAKE Wars features 16-player battles on the console systems, delivering the ultimate team-and objective-based multiplayer experience.

    Enemy Territory: QUAKE Wars has not yet been rated by the ESRB.
    Source

    #2
    awesome news, lets hope id keep it real and dont dumb it down

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      #3
      They're outsourcing it to different teams. Nerve is handling the X360 port and Z-Axis is handling the PS3 version. This means that that the PC version won't get bogged down by console work such as making it more user friendly etc.

      For anyone who has not heard of Nerve or Z-Axis, I need a quick wikipedia to see what they've done.

      Originally posted by Nerve
      Return to Castle Wolfenstein (multiplayer)
      Doom 3: Resurrection of Evil
      DOOM (Xbox Live Arcade conversion)
      Quest (unreleased game developed with id Software)
      Last edited by El Leone; 13-02-2007, 15:21.

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        #4
        Excellent! I played insane amounts of Enemy Territory/Wolfenstein multiplayer. I'm just worried it'll get embarrassing when I play nothing but this for months (probably).

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          #5
          Sounds like Nerve are the more experienced with this kind of game.

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            #6
            It also says that Nerve was founded by a ex-id software employee, so I think its fair to say that nerve and id have some decent connections with each other.

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              #7
              If its Nerve that made Wolfy MP on the Xbox im more then happy with that news as it was one of the best Live games ever. Deffo still in the top 5 gameplay wise including 360 games.

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                #8
                Originally posted by Shakey_Jake33 View Post
                Sounds like Nerve are the more experienced with this kind of game.
                Yeah, they've definitely more of an FPS track record. I'm guessing they're outsourcing this to two separate teams to allow them to keep a similar timeline - potentially also indicative of online support (Perhaps Z-Axis have experience of building their own).

                This is kind of a Battlefield style game isn't it?

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                  #9
                  If both teams can do each console justice then I think this is an excellent idea and makes it less likely that we shall see lazy ports. Surely the guys at both teams are going to want their version to be the best, a bit of healthy competition can only be a good thing.

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                    #10
                    Originally posted by Ajay1986 View Post
                    If its Nerve that made Wolfy MP on the Xbox im more then happy with that news as it was one of the best Live games ever. Deffo still in the top 5 gameplay wise including 360 games.
                    Yep, it was them. I just looked on the back of the box and did a little wee when I saw it.

                    I've said it many times before, but RTCW is by far my favourite Xbox Live game ever. I lost pretty much the whole of summer 2003 to that game, clocking up 120+ hours in the process. I tried it again a couple of weeks ago but it's pretty much dead now

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                      #11
                      Thank God 360 got Nerve - Z-Axis portfolio is **** I'm surprised they got the gig for PS3 tbh.

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                        #12
                        Laughing at the games Z-Axis have made. I bet the PS3 version's going to be GREAT

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                          #13
                          don't knock Z-Axis, Dave Mirra 1 and 2 were both decent enough, the second inparticular!

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                            #14
                            Quest (unreleased game developed with id Software)
                            WTF?! That's the game id were going to make before Quake, some kind of action RPG. Can't believe it's still on the cards.

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                              #15
                              Great to see this is coming, just a shame they always get farmed out whatever the quality of the dev !

                              Fingers crossed we get a similar scale game to the PC version, and not another BF:MC - which was fine if you'd not touched the PC version, but a pale shadow if you had !

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