Originally posted by Ady
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Wii - what is keeping the demand so high?
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Originally posted by John Beaulieu View Postfor a lot of people (non-gamers) I can see the Wii ultimately being like the many kitchen utensils my mum used to buy (all the tosh you see on the shopping channels) ... its a fad that people will buy, use for a short time and then tuck out of the way in cupboards. I already know quite a few people who have bought Wii's on the back of all the hype and now never play them and I wouldn't put this down to lack of games available either, since they have no interest in buying any more now
Two to three years from now every carboot sale will be over-run with Wii's in pristine condition ...
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Originally posted by John Beaulieu View Postfor a lot of people (non-gamers) I can see the Wii ultimately being like the many kitchen utensils my mum used to buy (all the tosh you see on the shopping channels) ....
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Originally posted by John Beaulieu View Postah - you are going from the Kotaku article that included Virtual Console games in the total 'attach rate'....
* It is clearly stated on the report. Not to mention Nintendo has sold only 7 million VC-games, and 9 million consoles. Even if VC-games would be added to attach rate, their effect would be calculated in decimals (less sold VC-games than consoles).
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Originally posted by saif View PostWhere is the report mate? Sounds interesting.
* I'm not even sure that was it report or just dick waving press release sent to biggest business sites.Last edited by elkatas; 15-08-2007, 18:58.
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Originally posted by Dogg Thang View PostI'd be curious to see software figures for the titles that aren't Zelda or RE.
- Big Brain Academy (less than 200 000, but I don't have European numbers)
- Super Paper Mario (around 800 000)
- Wii Play (around 4 million)
- Resident Evil 4 (400 000 copies or so)
- Madden 07 (over 300 000)
- Tiger Woods (over 400 000 or so)
- Red Steel (over million)
- Elebits (150 000 or so)
- Dragon Quest: Swords (480 000, decent numbers for DQ spin-off)
- Rayman: Raving Rabbids (over 800 000)
- Dewy's Adventure (10 000 copies, pretty bad)
- Gundam G (30 000 copies, pretty bad)
- Cooking Mama (over 200 000 copies, considered success story thanks to its low budget)
- Power Pro 15 (180 000 copies)
- Trauma Center (over 300 000, Atlus USA's best selling title ever).
- Godfather: Don's Edition (bombed, I guess around 80 000 copies worldwide)
- Scarface (bombed, 40 000 copies or so)
- Donkey Kong: Bongo Blast (80 000 or so)
- Mario Party 8 (around 800 000)
- Eternal Blue (around 40 000)
- WarioWare (over million)
As we can see from these numbers, there has been some great success stories, but also some awful flops.
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