All the info I've read seems to suggest all sticks are wired
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Looks like ShopTo have stopped pre-orders on the 360 TE stick as well... demand man, the demand!
As a complete aside here from the discussion over control, and as someone who pretty much missed out playing any iteration of SF3, could someone be so kind as to run through a basic guide to doing things in SF4? Now I've played the game a fair bit and I figured out a few things, but I'd probably be missing some of the more integral features.
LP+LK = throw
MP+MK = charge move
HP+HK = taunt
What do you need for the ultra moves for example? How does that gauge work compared to the super bar (is this what I've seen also referred to as the revenge meter)? I think it builds up when you take damage but resets after every round, right? There is just one super move per character correct? Naturally I was mostly playing as the peeps I was fairly familiar with (Ken and Sagat) so I didn't get to try to experiment too much.Lie with passion and be forever damned...
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I'm not too bothered about the stick as the ??? is a little steep (okay not steep, vertical) but I am going to try and get the Ken & Chun-Li fight pads as they remind me of the ASCII Dreamcast pad I have for Capcom VS SNK 2 and that is sooooooo comfortable.
In fact, I could get the game, both pads, the strategy guide and my BFH for less than the price of one Tourney stick.
Sounds like a plan
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Originally posted by Mayhem View PostLooks like ShopTo have stopped pre-orders on the 360 TE stick as well... demand man, the demand!
As a complete aside here from the discussion over control, and as someone who pretty much missed out playing any iteration of SF3, could someone be so kind as to run through a basic guide to doing things in SF4? Now I've played the game a fair bit and I figured out a few things, but I'd probably be missing some of the more integral features.
LP+LK = throw
MP+MK = charge move
HP+HK = taunt
What do you need for the ultra moves for example? How does that gauge work compared to the super bar (is this what I've seen also referred to as the revenge meter)? I think it builds up when you take damage but resets after every round, right? There is just one super move per character correct? Naturally I was mostly playing as the peeps I was fairly familiar with (Ken and Sagat) so I didn't get to try to experiment too much.
His ultra combo is the same - but with all three punch buttons (down, down-forwards, forwards, down, down-forwards, forwards and light + medium + heavy punch).
Your super combo bar doesn't deplete between rounds, whereas your ultra combo bar drains at the end of each round if you haven't used it.
As your super combo bar charges, it charges in four sections - once a section is charged you can use it to perform EX moves. Again take Ryu's hurricane kick: down, down-backward, backward and kick - this will perform the standard version of the move. If you have one or more segments of your super combo bar charged - you can "upgrade" the move to it's EX version by using two kick buttons instead of just the one. (down, down-backward, backward + medium kick + heavy kick for example). Clearly if you use an EX version of any move - your super combo bar depletes by a segment. This doesn't affect your Ultra Combo bar at all.
Many moves in the game have EX versions, including the spinning piledriver and the Sho-Ryu-Ken!
The Ultra combo bar charges in two segments - half, and full - you can perform the Ultra Combo when one segment is full - but it is more powerful if you wait for the gauge to max out.
Also: Ultra Combos and Super Combos are different animations – some of which are truly spectacular!
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