The difference between this scene in a game and books/films, is that you're an active participant rather than a passive observer.
But... is playing this level really much better than seeing or hearing about the terrorist actions? I can totally see how IW think it could stimulate a stronger sense of purpose behind your mission. However, in the ign link, it says you have the choice to be active or not, which is a nice option, although it raises questions about the whole point of the level. Will not playing it reduce your involvement in the storyline? If you decide not to play or engage (whatever the option turns out to be), will your sense of the "atrocities of terrorism" not be as fully evoked as someone who has played it? If IW are totally convinced about it's narrative worth and emotional impact, should they need to include an opt out?
Just flinging out a few thoughts, still very undecided about this and will be until I play it I expect.
But... is playing this level really much better than seeing or hearing about the terrorist actions? I can totally see how IW think it could stimulate a stronger sense of purpose behind your mission. However, in the ign link, it says you have the choice to be active or not, which is a nice option, although it raises questions about the whole point of the level. Will not playing it reduce your involvement in the storyline? If you decide not to play or engage (whatever the option turns out to be), will your sense of the "atrocities of terrorism" not be as fully evoked as someone who has played it? If IW are totally convinced about it's narrative worth and emotional impact, should they need to include an opt out?
Just flinging out a few thoughts, still very undecided about this and will be until I play it I expect.
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