Originally posted by Shakey_Jake33
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You can't, for example, pick up a virtual object and move it accurately in 3D space with the Wiimote.
So instead of getting (fr'example) an ambitious adventure game based around naturalistic interaction, we got stuff like Elebits... waggle around to smash everything up.

Designers work to the limitations of the hardware.
Even the (excellent) Boom Blox was hamstrung: a game based on Jenga which you can't really play like Jenga, because the remote can't handle Z-axis movement. So here you are, just throw crap at the tower instead.
I'm optimistic that the Move will enable far more interesting games.
Just think of it this way: this thing's basically a 3D joystick without the base. With the nonchuck included, that's ten axis of analogue input from your hands. (Three rotational axis, three positional, two-dimensional thumbstick plus two analogue triggers.) If designers can't think of something cool with that lot, I'll be well disappointed!

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