Originally posted by yesteryeargames
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Just a heads up about the hmv trade-in offer.
Yes it's ?229.99* but if you pre-order & trade in your ds lite/dsi/dsi xl you get an extra ?20 trade-in value. So a DS Lite & ?164.99 get's you a 3DS. Naturally there will be other bundles announced nearer the time. IIrc a DSI XL & ?119.99 get's you one too. Can't recall the DSI value but i think it's ?25 better than Game too.
You only get the extra ?20 trade-in value if you re-order before march 19th though.
*presently
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Originally posted by Dogg Thang View PostReally? But wouldn't that end up looking like Parappa the Rapper or something? I'm surprised Crysis could get away with that.How I'd do it, render the player's gun in full 3D (ie render twice from both viewports), to give the impression of "coming out of the screen". Everything else, render once, using the average Z of the model as the 3D plane depth.
I think that would work 99% of the time. Possibly have a quick test for projectiles coming at you, and explosions particles, and give them the full 3D treatment.
This may sound like it's making everything flat / on a plane / not real 3D, but it's not far removed from how they retrofit 2D movies - rotoscope all the elements (eg whole people) and shove them in a plain. It's not as good as the Avatar 3D, but I'd guess most people wouldn't notice or care.
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I have an Acer 3d laptop that converts any PC game to 3d on the fly with some software called tri def. It's really impressive kit and everything I tried from HL2 and Fallout 3 to Medieval TW2 pack lots of depth.
I don't understand why this cheap laptop can do this conversion like that but other solutions need 3d specific version of games
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Originally posted by dataDave View PostI didn't realise you look around in Zelda by moving the unit around. In 3D that's gonna be ace.
The submarine game looks pretty atmospheric actually, might give it a bash.
Actually, I wonder how narrow the viewing angle is and how much the 3D "moves" if you move the unit around. Because on say a train, the bumping around cause all kinds of issues - motion sickness, eye strain, headaches? Could be completely wrong about that, but as the 3D is parallex screens, going off angle just a few degrees would affect the depth the 3D elements appear at, surely?
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