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Earth Defence Force: Insect Armageddon

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    Interview with Brian Etheridge, producer at D3 America:



    Some snippets:

    The gameplay is still arcade-style. Entire buildings come down with a rocket or two. A tiny human with a little assault rifle can mow through an entire column of approaching mecha-ants the size of cars. You don’t have to worry about fallout when a nuke goes off near your player. All of these things are the same. The game is still about holding down the trigger until everything is dead or your finger hurts.
    Good...

    With the enemies, we tried to build on what had been done in the previous EDF games. For example, there was no reason to change the way the flying saucers worked because they were fun. We changed the look of enemies a bit to match our style, but otherwise, they are the same. We also added some new enemies, like a mechanical daddy long legs and a praying mantis… those two will definitely give core EDF fans a run for their money.
    Good...

    As far as weapons go, we have more than 300 this time around. We did try to add a little bit of depth (not realism) with the armor upgrade system. In 2017 you had 1 armor style and in the previous Japanese releases, you had as many as 2. In Insect Armageddon, you now have 4 armor styles to choose from. They gain levels and earn abilities the more you use them. You can focus on one armor to maximize it, or jump into different armors depending on the make-up of your co-op group. They all level independently.
    Hmm... yet to be convinced.

    As for mission types, the fans of the series will notice that the missions are longer this time around and with some more varied objectives. We wanted the online experience to take a little longer (on average) than some of the missions in 2017 did, so that when you’re done with a mission, you feel a real sense of accomplishment, not just like you’re waiting for more bugs.
    Hmm... really worried about level numbers, structure and focus. Objectives? God please, no escort objectives. Waiting for the next bug onslaught is the basis of the series, we really don't need fussiness.

    To make sure the vehicles felt good, we stuck to just the Tank and the Mech. These were our favourites from 2017 and really played the best if someone else could not get into a vehicle. Now, if you’re playing co-op, everyone in the squad can jump into one tank and man a turret to turn it into a mobile death machine, crushing ants and levelling buildings (on accident, of course).
    We also have a number of turret sections, including some level intro sections where you fly in on an EDF lander equipped with turrets for everyone. In some missions you can jump into a number of different turrets (machine gun, anti aircraft, and rocket) and try to hold a position against a massive onslaught.
    Quite like the sound of these, as long as they're visceral and exhilarating. A real Starship Troopers-vibe could be great, but they really do need to FILL the screen with baddies on these bits.

    I just wanted to say thanks to all of the people who offered their thoughts on the game in the forums and at all of the events. With their feedback, we were able to get split screen co-op back into the game and make some other tweaks that that fans of the series really wanted to see. If anyone has anything else to say, please speak up! We are listening!
    Fans 1 v. Committee Thinking 0!

    Comment


      Originally posted by Brats View Post
      I've read a few developers saying that they don't read forums any more, because generally they aren't a useful source of feedback and are often just an outpouring of emotion from a minority rather than constructive feedback from the wider community.

      Didn't Peter Moore say something along these lines the other day?
      "just wanted to say thanks to all of the people who offered their thoughts on the game in the forums and at all of the events. With their feedback, we were able to get split screen co-op back into the game and make some other tweaks that that fans of the series really wanted to see. If anyone has anything else to say, please speak up! We are listening!"

      *SNORT*

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        All sounding really good actually.

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          the original is on games on demand now.

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            Sounds good, really enjoyed EDF2017 myself, but given this is being made by the guys that brought us Matt Hazard I can't help but be skeptical of the final quality.

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              I want this now!

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                Zavvi have this for release at 1 March - guessing that's not right?

                Buy Earth Defence Force: Insect Armageddon from Zavvi, the home of pop culture. Take advantage of great prices on Blu-ray, 4K, merchandise, games, clothing and more!


                Not sure I want to get this at £30 either. Was looking at budget £17.99 prices.

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                  Pretty sure it's July 5th

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                    It's confirmed 5th July US, which is a Tuesday and the usual release day for games in the States, so we'll probably get it on Friday the 8th.

                    It's in playable form at the PAX East D3Publisher booth starting March 11th, so hopefully we'll see some more vids and impressions.

                    Facebook page: http://www.facebook.com/EarthDefense...eForce?sk=info
                    Updated website: http://www.edfia.com/

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                      my birthday game then! must always buy oneself a good present!

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                        Looking forward to this. The teaser title for Sandlot-developed EDF4 has changed my perception of this game. It's not a sequel, just an American-branch pet project. I'm resigned to the idea that EDF2 won't be bettered by this, so I'm going to accept it on its own merits, try to enjoy it, and hope that EDF4 will take the series where I'd like to see it go. If it's crap, it will, of course, be getting big cuss, but I can't deny that the fundamental prospect of bug whuppin is exciting.

                        Comment


                          Originally posted by averybluemonkey View Post
                          Given this is being made by the guys that brought us Matt Hazard I can't help but be skeptical of the final quality.
                          I don't recall if I said this previously, but the Matt Hazard game wasn't terrible. I got it for like $5 and it was totally worth a quick rinse.

                          Comment




                            6 player online survival mode shown near the end of that vid. Looks a lot more flashy that standard and seems to run smooth too. Not to found of the ants vanishing but I can live with it. The heavy armour troop is a proper fall out rip off.

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                              The ants disappearing looks awful, it's really offputting, and there's a distinct lack of chaos, and, by extension, exhilaration. It looks competent enough visually, but it's not EDF.

                              When the bloke said, 'As you can see it gets really hairy', it looked like more of a stroll in the park. You have time for a swig of tea between each spider! There was an awful lot of one-or-two enemies on the screen sequences on that mission. The bigger enemies seemed to be quite isolated - not backed up by scores of spider and ants like they should be. I liked the mantis though. Still ... own merits, own merits ...
                              Last edited by prinnysquad; 05-03-2011, 13:25.

                              Comment


                                More shizzle





                                - 50 Achievements. Some require big-oh grinding.
                                - REVIVES for co-op cissies. 3 times available.
                                - Dynamic adversaries - the game increases enemy health when quality players are recognised.
                                - No random weapon drops - all weapons are bought. Shame, that, I liked the mystique of picking up 35 weapons on a level and finding that you had them all on the level-end screen.

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