Dave's right. I watched a video explaining how ray tracing would help a scene and, while there were a few puddles, it also used other examples.
Ray tracing has another benefit - it takes pressure off the artists who may have needed to fake the lighting by painting in the shadows and highlights. It's similar to how game engines can simulate the physics for things like hair and super hero capes so they don't need to be animated by hand.
Putting aside time, lighting and physics based on calculations won't be negatively affected by an artist's skill level.
Ray tracing has another benefit - it takes pressure off the artists who may have needed to fake the lighting by painting in the shadows and highlights. It's similar to how game engines can simulate the physics for things like hair and super hero capes so they don't need to be animated by hand.
Putting aside time, lighting and physics based on calculations won't be negatively affected by an artist's skill level.
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