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Cyberpunk 2077

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    I have a question to those really bashing the game. Have they ever played it properly? Do they honestly expect last gen systems to hold up? Have they ever played last released PS3 or 360 games? They all suffered like this.
    Common sense told me this game would run like **** even on my One X which is why I upgraded to the Series X.
    Iys all drama. We've seen it before. Bayonetta on the PS3 at launch was very bad for example. Earth Defence Force 3 on the Xbox 360 drops in to single digit fps in some parts. So bad you think the game is about to freeze.
    This is nothing new.

    I've put in over 80 hours, competed every single quest, event and so on. It crashed 3 times within that 80 odd hours and yes, has some annoying audio bugs but at no point did the game reach a point where something could not be completed. Witcher 3 did. There was a crap load of bugs in that which rendered many missions uncompleteable.
    Last edited by Yakumo; 17-01-2021, 22:07.

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      Watch the video, it's not just the shoddy bugs it's missing a lot of stuff the said it would have it's a shell of a game compared to the stuff they promised. Hell even the AI is laughable to the point where games from the PS2 and 3 era outperform it even a lego game manages to get it done better And yeah this is nothing new, games in the past have been equally as badly made but this time it's different the game in question was pushed as the pinnacle of AAA gaming a genre defining game hyped to hell and back by cdpr and the shilltubers & reviewers they bought off with gifts.

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        It's a multi-tier issue.

        01 - Even on it's best version it's bugged which considering the final product and time in development it shouldn't be in such obvious extents
        02 - It's nowhere near as expansive as promised and that cannot and never will be patch back in
        03 - There is absolutely no reason at all that it runs so poorly on PS4 and XBO other than the developers delivered a terrible version, the systems are more than capable of running a decent version of the game - CDPR simply aren't good enough to deliver it

        Damage is done at this point, patch it up and move on for the devs no doubt. I'd imagine Witcher 4 will pop up before we know it to try and wash away the pain for those who were won over by Wild Hunt.

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          I wonder how many years someone has to be a gamer before they learn that what is said during a development period is either a statement of intent, a target, or little more than marketing hype and not in any way a ‘promise’? Wait to see what’s actually released, guys. Unless you have a terminal illness and really won’t survive waiting a few days after release day, just hang on to see what’s actually released.

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            It’s all just part of the hype machine now, before you would get journalists calling bullshots on the trailer but now they are all recording reactions to the trailer reveal with OMG faces and getting a million hits on YouTube. Alternatively if they do actually write that what’s been shown are bullshots/fake trailers they are ganged up on by “the gamers” and shouted at all day every day for being wrong, times that by infinite if you’re a woman who wrote that.

            I’ve personally not trusted a single “gameplay” video any company has shown early since Killzone 2.

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              All these “reviews” should be re labeled “adverts” which is what they are.

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                That video is damning.
                As Neon said, I fear that they'll fix the bugs and just move on, leaving the game a hollow experience.

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                  Oh well at least the special edition console looks nice on the shelf, although it was MS that designed it so at this stage cdpr have got literally nothing right.
                  Last edited by fishbowlhead; 18-01-2021, 09:35.

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                    I haven't played the game yet, but, bugs aside, a lot of what I found most interesting about it seems to be MIA, which is annoying. Seems like a story-driven loot shooter. Not a proper RPG like they'd billed it as.

                    Originally posted by Dogg Thang View Post
                    I wonder how many years someone has to be a gamer before they learn that what is said during a development period is either a statement of intent, a target, or little more than marketing hype and not in any way a ‘promise’? Wait to see what’s actually released, guys. Unless you have a terminal illness and really won’t survive waiting a few days after release day, just hang on to see what’s actually released.
                    It's fine to be disappointed when something doesn't meet expectations though. Yeah, take pre-launch hyping with a big bag of salt at all times, but the number of major features they said the game would have (lots of branching paths, sophisticated police system, and so on) that are now missing is unusual. Your average game doesn't have that. They generally get in most of what they say they are going to get in.

                    I did wait till after launch like you suggest, but I'm still not too happy - mostly because I've been looking forward to this for donkey's years, and was hoping it was going to be a pretty groundbreaking new WRPG. Seems that's not the case, which is a bit of a let down.

                    I will play it myself when they've brought the console versions up to a decent enough level in terms of bugs and performance, with expectations kept in check.
                    Last edited by wakka; 18-01-2021, 09:52.

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                      That video is 41 minutes long and I feel like watching more than a minute of it is going to turn my YT recommendations into "ANGRY GAMER TAKES DOWN GAME COMPANY WITH REASONED DEBATE" for the next month

                      Actually relevant comment: **** that CDPR guy trying to throw their QA team under the bus

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                        Crowbat's video is great because he doesn't do the angry youtuber schtick he actually let the footage & the cdpr interviews and feature trailers do most of the talking for it, cdpr pretty much hung themselves. DT has a point on the previous page about people should learn not to believe everything you see, in a sizzle reel preview trailer it's fair enough to take it at superficial hype value however cdpr went way beyond that with showcase trailers explaining core features in the game in large detail. Like the branching story paths part where all your choices would have a different consequences that would follow you and shape the world around you. Same with the interactivity, showing the things you would be able to do when just messing around inside the game. LA noire had this problem there was this amazing huge 1930's city but you could barely interact with any of it at all besides drive around. The finished version of cyberpunk has the merest shadows of what was promised.

                        There comes a point where it starts to cross the line of been just an advert and into blatant false advertising of the finished product, the devs really should have shut their mouths in those interviews when they were going on about stuff that clearly wasn't in the game it's no mans sky all over again and this is where most of the damage has been caused. Especially when the apology videos came out and makes them look like total liars. They have been making this farce for 8 years and only at the last minute did they notice it wasn't going to run properly on consoles yeah i'm not believing that for a second, they really do think gamers are all retarded.

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                          I think what happened was everyone got excited. You could see a few of the interviewers hopping with excitement and willing details out of them. When that lady asks about the character choices at the start she was pumped and the dev guy is clearly going to appease her. He can see she's excited and if he said 'nah the choice at the start is pointless' it's going to crush anticipation.
                          Same thing happened with NMS.
                          'can you land on an asteroid?'
                          'yes you can'

                          You still can't, but he wasn't going to say no at that moment.

                          The people doing the interviews obviously didn't have much media experience.

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                            Jason Schreier did one of his 'What went wrong' write-ups here:



                            Quite interesting.

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                              After watching that Crowbat video, anyone else kinda want to play a game with nothing but glitches? Built around the entire idea of glitches? Call it Glitch City or something. Like, you can never be sure what you're seeing is real, or what might happen, because dudes would just appear in the area, or half the walls can be walked through, or one NPC has their legs facing the wrong way with a walk forward animation that should make them go backwards, yet they slide forwards anyway, and you can never be sure what any consumable item might do because everything is insane. Like I've always found these examples to be more horrifying than actual horror games.

                              Looking at this CP2077 footage, although it's not how it should be, I do kinda like the idea of a game built around millions of glitches.

                              I mean, at one point an NPC is just driving a car on fire for no reason, as if they don't even notice! That's awesome!

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                                Originally posted by wakka View Post
                                It's fine to be disappointed when something doesn't meet expectations though.
                                Absolutely. And one of the huge things in this particular case is that they seemed to very deliberately hide what state the console versions were in until after release. They should be totally 100% raked over the coals for that one.

                                And the bottom line is if the game is not good or is bugged to hell (and it seems it is, at least on consoles), it should be called out as such.

                                My point was more about stuff said during development and the idea of 'promises'. Nothing said during development should be considered a promise unless it is stated as an actual promise. We all know enough about development here even as just players to know what happens during that process. What game devs set out to make and what they actually make are often two very different things and that's just how the process works. So I think we need to learn to separate what is said during that period from the actual marketing approaching release. If the product does not match up to release marketing or features listed on the box, that is a whole world away from a game not having a feature that a dev said six years ago that they were aiming for.

                                But the other thing is that we seem now to be living in a reality where games are released as a work in progress, which honestly sucks.

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