All the more reason to play with forumites who respect the game and aren't d***heads.
Announcement
Collapse
No announcement yet.
Earth Defense Force 4 - The bugs are BACK!
Collapse
X
-
I'm getting as giddy as a schoolboy on Christmas Eve!
You'd think the biggest weapon (fnarr fnarr) would be the best way forward, but you really need to think about your loadout.
A mortar is h'amaze for clearing out a swarm of ants, but if you don't have a ranged weapon, you can't take out the dropship that's spawning them.
A cave full of spiders will demolish you in seconds, but hide around the corner dropping turrets and bombs on them and the tides are turned.
I can't wait for us to experiment with the different classes and ways to eliminate the Ravager menace.
3/5 Gamesradar review (that sounds like 4/5), that's fair with its criticisms, but still makes it sound like amazing fun.
Comment
-
"Want to enlist some pals to help beat a particularly tough mission? Too bad, because your solo progress doesn't carry over online. I couldn't figure out for the life of me how to create private slots in a match, so random soldiers kept popping into my squad. And of those randoms, half of them seemed to have hacked the game; I'm no expert, but something about their 930,524,672 points of armor to my 284 just didn't seem quite right."
Quoted from that review. Are these criticisms legit? Would be a tiny bit ****ty if so...
Comment
-
Your online game is separate from your single player game progress wise.
Your Armor & Weapons carry across from single to online, but weapons have lvl restrictions.
If you need pals to complete a tough mission you are doing it wrong! You need to GRIND to progress, no easy wins here.
Never played the 360 vers online or with randoms? For me EDF is a game to be played with you soldiers!
Comment
-
Metro Gamescentral (the great champions of EDF2) have given this 5/10. In parts it's a fair review with valid criticisms - from a certain angle.
Then there are the problems. That tired old line, the one that proves that the reviewer hasn't explored the game beyond a runthrough on Normal, is invoked: "There?s little depth or nuance to the game, just the old-fashioned thrill of an arcade shooter." Please. Try that line on hardest difficult when you've gone with good 'ol tried and tested and got creamed. He even says in the summary: "extremely simplistic and repetitive". You haven't played the game, fella, it's as plain as if you'd had it tattooed on your arse cheeks.
Then we have this: "The only thing that doesn?t feel as random is the new weapons, which is entirely the wrong way round as far as we?re concerned ? as the hope of suddenly unlocking a super powerful new gun was always one of the great thrills of finishing a level." Er - no. There's always been level and difficulty minimal requirements on weapon drops. There's even a D3 document knocking around with each weapon listed in 2017 and it's appearance requirements. A google search is all it takes.
The bull**** continues: "The big new feature for 2025 (apart from a laughably bad new physics engine)". I don't get this criticism, and it's not expanded upon: it's a soundbite. The physics engine is fundamentally the same as ever - ants go spinning off into the atmosphere; The Wing Diver's feel and inertia is the same as Pale Wing's, and the buildings collapsing is hilarious. The game's physics engine has its own internal logic. It's the fact that there's no detail in the criticism that grates mostly, however.
"But while Global Defence Force was the Deadly Premonition of action games (and only ?10) this breaks that difficult balance between endearing naivet? and just bog standard incompetence." How? Details, not vague quotables, please! The vehicles in EDF2 are **** - totally ineffectual and pointless. Is this na?vet?? Or bog-standard incompetence? The ones in this game are actually useful for a bit and in certain circumstances. So the na?vet? is lost, but it's still incompetent? It makes no sense. It feels like a meatless comment tagged on to justify their new hatred of a series they were at pains to champion, to avoid the whiff of hypocrisy. EDF 4 is more of the same but better. This doesn't appear to be enough for this reviewer - and he tries to conceal this by making a comment about sacrificed na?vet?. Which doesn't really make much logical sense. You either want things to progress radically, or you don't. Not both.
All of the above are, I feel, unjust criticisms. However, they are what they are: a viewpoint. Which is fair enough. The bloke's tried to explain his impressions in the context of the game, rather than the Eurogamer twadge and her, "Oh, I went for a **** this morning, and in the bathtub was a SPIDER. A GIANT SPIDER. I hate GIANT SPIDERS. I was so upset I had a GIANT STEAMING PILE OF ****. This game is a GIANT STEAMING PILE OF ****..." tedious moron patter.
One thing unforgivable about the Metro review, however, is a comment which demonstrates a poor piece of research: "As far as we?ve been able to gather the first game was never released in the UK, but did appear on the Continent as Monster Attack." I bought Monster Attack for a fiver in Spennymoor Asda. You haven't really gone to much trouble to establish that it got a UK release, have you chaps? Shoddy standards.Last edited by prinnysquad; 20-02-2014, 07:44.
Comment
-
I've played the online with Japanese players and everyone was courteous about weapon drops and I always picked servers with people of a similar level to me.
The problem with all these reviewers is that they've forgotten, or never learned because they are young, what good old fashioned fun is. They are blown away by production values and everything in a game being handed to them on a plate. On the surface EDF may look like a simple, low budget shooter but if you are playing harder difficulties online it is a tense, deeply cooperative experience where picking the right weapons is essential.
Comment
-
Originally posted by Golgo View Post"Want to enlist some pals to help beat a particularly tough mission? Too bad, because your solo progress doesn't carry over online. I couldn't figure out for the life of me how to create private slots in a match, so random soldiers kept popping into my squad. And of those randoms, half of them seemed to have hacked the game; I'm no expert, but something about their 930,524,672 points of armor to my 284 just didn't seem quite right."
Quoted from that review. Are these criticisms legit? Would be a tiny bit ****ty if so...
Comment
-
I think we need to move on from the Eurogamer review, because it's an embarrassment to all involved.
They've lost a bunch of people's trust, including mine, because of it.
That Gamesradar review is pretty fair because he's a fan of the series and played 2025 enough to point out genuine faults that he's found and that's fine. I'm sure we'll find some frustrations of our own whilst playing it. It's just poor form when reviewers have a blast for a couple of hours and miss the nuances of the game.
For example:
2017. I wanted the Lysander Z.
No problem, just finish level 42 - King.
Inferno.
The spiders usually wiped me out in moments anyway, but one run I took them out, but the level didn't finish.
Then I saw it on the horizon, it's legs towering over the town between us, KING SPIDER the size of the Millennium Dome.
I died.
I tried so many different ways of taking it down, but in the end, I lured it onto a set of C70 Bombs and watched the arachnid behemoth burn.
Before that, I had to farm for some health. Complete the game on easy, get the turrets, farm the red ants valley level.
Then I had to earn the bombs.
It's like setting up your dominoes before the final push.
Choosing the right weapons is essential on Inferno. The most powerful rocket launcher may have a one-hit kill, but if it takes 10 seconds to reload, you're going to be whelmed in moments.
Take this lateral thinking of how to tackle the levels and then add the factor of four different classes, the combinations are mind-blowing!
I'm looking forward to some of the war stories I know this game is going to produce because it's a mix of the gameplay of 2017 with the online features of EDF:IA. It's a shame the deathcam doesn't allow you to follow the surviving team members because watching Van Peebles and Katsu running around in IA trying to revive the other players whilst a giant hector tried to take them down was a heart-pounding thrill. Just as I was being revived out of the Hector's line-of-sight behind a skyscraper, it knocked it down! Brilliant times!
Roll on tomorrow!
2017. Level 42 - King. Inferno.
[hide][/hide]
Comment
-
To complete this 100%, 16 playthroughs will be required: one for each of the four classes in each of the four difficulty levels. At 85 missions per playthrough, that'll mean doing 1360 missions.
If the above is correct... Hello 2025 and goodbye 2014!
Regarding all the reviews that so obviously 'didn't get' the appeal and nuances of an EDF game, don't let them bother you too much. This series carved its place in its fan's hearts through word of mouth and its own merits. Reviews and marketing never mattered much in that equation. EDF 2025 is the first entry in the series that's being handled in the West as something more than a budget novelty (and priced accordingly). Sure, these reviews won't help to expand the fanbase, but that could also prevent the series from becoming diluted in an attempt to reach more and more players, as we've all seen happen before to past 'greats'.
Comment
-
Originally posted by Deuteros View PostTo complete this 100%, 16 playthroughs will be required: one for each of the four classes in each of the four difficulty levels. At 85 missions per playthrough, that'll mean doing 1360 missions.
Comment
-
Here's a lovely write up on IGN about the series:
EDF 2025 releases in one week: Why I'm stoked
That?s what makes this forthcoming game so exciting. This is an EDF game developed entirely by Sandlot, but bringing some of the aforementioned features found in pre-2017 Japan-only releases to the fore. Such as four player classes, many more levels, and a broader variety of enemies. It also brings online co-op and a healthier frame rate along for the ride. It's the best of both worlds. Everything I love about EDF, with a little more spit and polish than 2017 received in North America.
Earth Defense Force is every alien invasion, Godzilla, Gamera, and B-movie you've ever seen rolled into an enormous, content-packed, arcade style third person shooter that harkens back to the days when the only rule was, "Shoot everything in sight." It's fun, it's challenging, and it's almost laughably overwhelming at times. In 2017 there were moments when I literally asked out loud, "Is this a joke?" It's that crazy. 2025 promises more of the same. A lot more.
So in one week?s time this underexposed, budget priced, Japanese third person shooter with a cult following will hit store shelves. If what you?ve read sounds at all appealing to you, consider giving it a try. I never expected to enjoy 2017 anywhere near as much as I did, and it ended up being one of my most beloved games of all time. I expect nothing less from Earth Defense Force 2025, come February 18th.
EDF! EDF EDF!
Find in-depth gaming news and hands-on reviews of the latest video games, video consoles and accessories.
Despite its lingering quirks, Earth Defense Force 2025 is every bit as fun as Earth Defense Force 2017 was, and it's a great improvement over Insect Armageddon. Though its rehashed content disappoints initially, EDF 2025 emerges as the best in the series in its latter half, delivering freakish new enemies, over-the-top weaponry and a solid and expansive multiplayer experience.
On the surface, Earth Defense Force 2025 may just seem like one big stupid juvenile fantasy, which it is, but it's also more than that. The game offers dozens of moments that you just can't get anywhere else, and there's simply nothing like shooting a bug out of the sky with a giant laser. It's pretty great that in 2014 you can drop $40 and waste an entire weekend killing things straight out of a low-budget sci-fi movie. It may not last much longer than that, but your memories of a gloriously idiotic couple of days will remain for years.
Game Informer is your source for the latest in video game news, reviews, previews, podcasts, and features.
The bottom line is that EDF 2025 is just plain fun. It has a clueless earnestness in the mission explanations and the exchanges between your fellow soldiers, and the combat delivers concentrated and accessible action. You can find more ambitious sci-fi shooters out there, but you won?t find anything else that captures EDF 2025?s delightful mixture of action and atmosphere.
Comment
-
Originally posted by Golgo View PostAt the risk of being called a pussy, bellhawk or whatever...sod that! I'll give it a thorough seeing to until I get bored, and no further...replaying on easy for completion's sake strikes me as a bit sick in the head... ;P
Also...it's 90+ levels I think...some only unlock online tho.
Comment
Comment