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    Dragon Age does it possibly I believe.

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      The best example I have to date is where a game is made, to completion, and then some bits are taken out and only available to people who pay more money after they bought the game e.g. Dragon Age. Anyone here want to have a go at justifying that as acceptable?

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        Dragon Age doesn't take the ending of the game away and ask you to pay money to see it though. Also, DA offers about 60 hours of gameplay even without the Warden's Keep DLC so I'd say you get your moneys worth.

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          As a player, I am presented with the start of a new bit of story and asked to pay money to see it. As a player I know immediately that there is a bit of game that I'm being denied access to unless I pay more money. It wasn't some story extension that they made after the main game. They made an entire game and then selectively removed bits of it.

          You really think that's ok?

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            I didn't like it and I'm pretty sure BioWare have admitted they made a bad choice with that and haven't done it since.

            I also think people here are blowing things out of proportions with this DLC outrage, like with your example of Bioshock. If someone wants to buy a custom shotgun in rainbow colours to their game or buy extra health potions if they suck as players, how does that lessen your enjoyment of the same game?

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              Well, the Bioshock thing is just a personal issue I have with the whole industry and certainly not something I expect everyone to agree on.

              Regarding Dragon Age - I'd be astonished if DA3 didn't do exactly the same thing only worse and more often. DA is a very personal thing to me because it's one of my favourite games of the last 10 years yet EA's ineptitude placed many barriers to my enjoyment; barriers which had to be torn down but third part add-ins and hacks. Barriers which Bioware/EA should have addressed but never have. I feel that if they'd put as much effort into fixing bugs as they did into DRM and DLC then the overall experience would have been flawless. As it is I have a love/hate relationship with the game.

              I probably need to chill a bit.

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                I have to say even I have noticed a bit of a piss take of late , for example GOW: Judgement will have DLC for extra MP modes, which I would consider standard modes for a GOW game. Not that I am interested in getting the game anyway.

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                  ^ DLC to pay for extra bits of already tacked-on multiplayer?! Guffaw!!! Oh Sony, with this DLC you are spoiling us...

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                    G as in Gears, not God.

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                      Gears of War should be referred to as Gears to avoid confusion. God of War already has dibs on GOW/GoW.

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                        Originally posted by Sketcz View Post
                        Evil, I usually agree with most things you say, but I disagree with this.

                        As others have said - if you drop ?40 on a game, you deserve to have the full thing. Hell, charge extra if you can't recoup costs, but I want the entire game on the disc without needing to pay more.
                        But that actual scenario doesn't happen very often, you made a very good point about the extra Character in Mass Effect 3, that was blatantly removed from the game to sell/guide you towards the LE version which cost more.

                        Other than that, my own experiences have been that most of the DLC hasn't been cut from the game, or if it has, it was because it didn't work very well. The quality of the Mass Effect DLC beyond that particular one was actually pretty low, no new voice acting, poor facial animation, no cutscenes that rival the main game. To me they are the videogame equivalent of a DVD extra or deleted scene that didn't make it all the way through post production.

                        Games haven't increased in price with inflation and if anything I feel that the 2013 ?40 purchase cap that some people place upon games is actually the reason that we get less game for our money, because we are paying less for games than we used to.

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                          Personally I'd rather thet charged 60 notes for the game but from a business perspective dlc makes more sense especially as hardly anyone seems to care!

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                            Originally posted by FSW View Post
                            The best example I have to date is where a game is made, to completion, and then some bits are taken out and only available to people who pay more money after they bought the game e.g. Dragon Age. Anyone here want to have a go at justifying that as acceptable?

                            ^^^^^^^^^ Evil DLC. You cannot justify the unjustifiable!!

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                              Originally posted by FSW View Post
                              Personally I'd rather thet charged 60 notes for the game but from a business perspective dlc makes more sense especially as hardly anyone seems to care!
                              Exactly, the DLC is **** anyway, perhaps the quality of games would be higher if they could count on having more money per unit, instead they have to make a whole bunch of it optional.

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                                Those in this thread who've claimed games are important, what has led you to believe that? It's not a loaded question by the way, if something is important to you then it's important to you and nobody can tell you otherwise, but I'm interested to know why games, beyond a personal level, are important as I suspect that's what some were claiming.

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