Three months into owning a Wii U I'm still not really sure how I feel about it. I actually really like the hardware (which was a steal at the ?150 I bought it at) and the underpoweredness doesn't bother me - the Wii's lack of power didn't stop me enjoying the good games available for it. The Gamecube and Dreamcast taught me not to judge a console's content by its sales, so they don't bother me either so long as Nintendo doesn't drop support entirely. There are even a few games lined up over the next year that I'm really interested in - Pikmin 3, TW101, Bayonetta 2, MK8, SSB4 and X are all games I'll pretty much certainly buy and enjoy. Most certainly I do not regret my purchase...
...On the other hand I look back on some of the slightly-lesser-known titles in Gamecube library with two Starfoxes, F-Zero GX, Chibi-Robo, Pokemon Colosseum / XD (yes I actually really liked those), Custom Robo, Kirby Air Ride, WarioWare Inc, Paper Mario: The Thousand Year Door, Donkey Konga 1-3 and The Legend of Zelda: Four Swords Adventures, and it makes me feel that Nintendo is simply not innovating as much as it used to. Sure, the controller may have been fairly standard but the gameplay in most of those titles was innovative in some sort gameplay aspect - a far more effective way of creating innovation in my opinion. Now Nintendo is just letting so many old franchises die out but claiming innovation from the hardware perspective. I know, Sin & Punishment, Kid Icarus, Chibi-Robo and Pikmin are all making / have made a comeback (although Pikmin is another example of some Gamecube-era innovation) - and I'm very glad of those, but there are many old franchises not being attended to that it saddens me won't return. Idk, maybe I'm just bitter because of how Miyamoto talks about F-Zero these days
...On the other hand I look back on some of the slightly-lesser-known titles in Gamecube library with two Starfoxes, F-Zero GX, Chibi-Robo, Pokemon Colosseum / XD (yes I actually really liked those), Custom Robo, Kirby Air Ride, WarioWare Inc, Paper Mario: The Thousand Year Door, Donkey Konga 1-3 and The Legend of Zelda: Four Swords Adventures, and it makes me feel that Nintendo is simply not innovating as much as it used to. Sure, the controller may have been fairly standard but the gameplay in most of those titles was innovative in some sort gameplay aspect - a far more effective way of creating innovation in my opinion. Now Nintendo is just letting so many old franchises die out but claiming innovation from the hardware perspective. I know, Sin & Punishment, Kid Icarus, Chibi-Robo and Pikmin are all making / have made a comeback (although Pikmin is another example of some Gamecube-era innovation) - and I'm very glad of those, but there are many old franchises not being attended to that it saddens me won't return. Idk, maybe I'm just bitter because of how Miyamoto talks about F-Zero these days

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