Originally posted by Pikate
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But let's say for the sake of argument you're right, and SF does need something extra to make it stand out, and that HD cinematic space graphics alone aren't enough to warrant the upgrade. There are still plenty of other (better) ways to innovate/improve Star Fox gameplay than an arbitrarily different control scheme:
1) Make the campaign longer, fleshed out and focus on creating an engaging story. Let us play as other characters. Give us something to fight for!
2) Take Assault's on-foot missions and make them good (S&P-style gameplay would be fantastic); keep Arwing gameplay as the primary focus, but intersperse the game with such levels in the same way Landmaster and Blue Marine spiced up SF64. Hell, if the number of missions is going up, why not add more vehicles like the walker from SF2?
3) Focus on multiplayer aspects to create Nintendo's definitive online shooter.
4) Add more endgame for long-time fans - create some real bullet hell levels. Basically, more levels like Area 6 in SF64.
I don't deny that these won't sound great to everyone but they are SURELY more appealing ways - that still suggest new and exciting experiences - that Nintendo could have chosen to promote the game with in interviews, rather than "it's all familiar but now you'll look at BOTH screens!", which signifies a bolt-on to otherwise unevolved gameplay.
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