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Nintendo WiiU : Thread 05

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    Originally posted by Asura View Post
    I'm in two minds. I love Starfox and am ecstatic at the prospect of a new one, but not unless they abandon that motion-control crap that was being demo'd at E3.

    It's a flying game. Planes are controlled with sticks. Controllers have sticks.

    Tilting the screen to play a game is awful; I've played several on the iPad and each successive one made me less and less inclined to try and play another.
    I think Star Fox 64 nailed the game, but I don't think the hardcore-ness of Starfox is really very Nintendo in 2015, not many developers would be prepared to hide away so much stuff for such a small portion of the gaming population to play.

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      Originally posted by Asura View Post
      I'm in two minds. I love Starfox and am ecstatic at the prospect of a new one, but not unless they abandon that motion-control crap that was being demo'd at E3.

      It's a flying game. Planes are controlled with sticks. Controllers have sticks.

      Tilting the screen to play a game is awful; I've played several on the iPad and each successive one made me less and less inclined to try and play another.
      This is exactly how I feel about Starfox on the Wii U and it kinda hurts as I still consider Starfox 64 to be one of the greatest games ever to come out of NCL.

      I can see Nintendo forcing Gamepad-only controls with the Wii U release and that, for me, would be horrendous. By all means make it an option for those who want to experience that but PLEASE GOD don't make it mandatory for playing the game.
      Last edited by Nu-Eclipse; 07-01-2015, 18:04.

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        Originally posted by Superman Falls View Post
        http://www.gamezone.com/originals/to...s-in-2015-jrny

        I think 2015's exclusives have already been covered in this thread but for the sake of fair comment here's the key ones lined up so far as per the PS4 and XBO threads:

        * As already discussed, I expect Xenoblade to be the showcase though I don't expect strong sales for it. I'm most looking forward to Starfox with ease and still expect Zelda to miss this year. The rest is solid looking filler but nothing wow, Devil's Third looks the weakest and I expect Splatoon to be interesting but flop.

        -Splatoon
        -Mario Party 10
        -Devil's Third
        -Mario Maker
        -Kirby and the Rainbow Curse
        -Xenoblade Chronicles X
        -Yoshi's Woolly World
        -Shin Megami Tensei X Fire Emblem
        -Starfox 3
        -The Legend of Zelda WiiU
        I read Starfox as Starfy and got very excited!!

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          Originally posted by Nu-Eclipse View Post
          I can see Nintendo forcing Gamepad-only controls with the Wii U release and that, for me, would be horrendous. By all means make it an option for those who want to experience that but PLEASE GOD don't make it mandatory for playing the game.
          We can't have it both ways, though. It'd be either too easy on the joypad, or too difficult via the screen-pad.

          It has to focus on one or the other, as they're pretty fundamentally different control methods.

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            Kid Icarus is one of the best games in the last 10 years but the controls are gash.

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              Motion control has long lost its novelty, and its far more likely to alienate the Star Fox fanbase if they mess around with the control scheme again; Command did exactly that to disastrous results. With their talk about a "familiar storyline" it sounds like they're putting way more thought into the control scheme than the actual content of the game. I hope Nintendo realises that you're more likely to get innovation from a new game with a traditional controller than a traditional game with a new controller. I really don't want Starfox 64: Tilt Edition.

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                Originally posted by Asura View Post
                We can't have it both ways, though. It'd be either too easy on the joypad, or too difficult via the screen-pad.

                It has to focus on one or the other, as they're pretty fundamentally different control methods.
                I simply don't agree.

                There is simply nothing to suggest that this would be the case in any circumstance.

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                  I just want Starfox 64 loads of new levels, loads of fun in HD edition.

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                    I want a game in the spirit of Starfox 64 with all the extras that the Wii U's power could/would bring to the table.

                    I just don't want to have the bloody Gamepad forced on me to play it just because Nintendo are struggling to justify a mediocre accessory at best.

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                      Originally posted by nakamura View Post
                      I just want Starfox 64 loads of new levels, loads of fun in HD edition.
                      Aint going to happen and you know it......

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                        Originally posted by Nu-Eclipse View Post
                        I simply don't agree.

                        There is simply nothing to suggest that this would be the case in any circumstance.
                        What don't you agree with? That a game can't support two different control methods equally well?

                        You're right, inasmuch as they could make pretty much two games (with two sets of equally balanced enemies and levels). Anything less? It's impossible.

                        You may as well ask, for example, to make a dancemat game which is balanced for being played on a d-pad and dancemat, where the two are equally difficult/easy. It's impossible; they're fundamentally different controllers.

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                          I hate to play devil's advocate but if you guys all want a game like Starfox 64 and a proper contoller why don't you just buy Star Fox 64 and an N64? Saying Nintendo should just make the same games they were in 1998 with the pretty much the same controllers is a bit redundant surely? Nobody is taking those original games away?

                          As for the Gamepad controls, you only have to look at sales figures for Rayman Legends, The Wonderful 101 and Bayonetta 2 to see that people like us don't buy core stuff in big enough numbers. The million-sellers on Wii U are all super-simple games like NSMBU, Mario Kart 8, NSLU, Super Smash Bros., and Wii Party. If Nintendo want Star Fox to sell it has to be gimmicky and simple to appeal to their modern audience, otherwise it will only be bought by us and that's like 10% of the install base. To be honest, I think if it wasn't for Nintendo trying to come up with uses for the Gamepad at this point then I doubt we'd be even seeing a new Star Fox.

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                            New SMB, Smash, MK etc are not super gimmicky. They are core games with core concepts. Just like N64 games.

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                              Originally posted by Asura View Post
                              You may as well ask, for example, to make a dancemat game which is balanced for being played on a d-pad and dancemat, where the two are equally difficult/easy. It's impossible; they're fundamentally different controllers.
                              Now you're just being disingenuous and you know you are.

                              A dancemat game clearly needs a dancemat. There is no scope for it to have any other control method.

                              This is different. There are people out there who may well feel comfortable with using the Gamepad to play a game like Starfox. Fine, make it one control option beside many (Pro Controller, Wii Remote, etc.) for them to do so if they would like. Just don't force it on people who want a familiar Starfox experience that they know and love.

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                                Originally posted by Pikate View Post
                                The million-sellers on Wii U are all super-simple games like NSMBU, Mario Kart 8, NSLU, Super Smash Bros., and Wii Party.
                                I'm pretty sure that none of those games force use of the Gamepad onto the player. They all have multiple control methods, which is the point I'm making.

                                So no, Nintendo don't have to make Starfox super-gimmicky at all to sell it - sales pretty much being a moot point at this stage of the game given that not even the most die-hard Nintendo fan could dare to claim that the Wii U is/was anything but a commercial flop, irrespective of the (admittedly impressive) software sales figures.

                                Originally posted by Pikate View Post
                                To be honest, I think if it wasn't for Nintendo trying to come up with uses for the Gamepad at this point then I doubt we'd be even seeing a new Star Fox.
                                Nobody asked them to make the damn thing in the first place, and it really ought to have been sold separately.
                                Last edited by Nu-Eclipse; 07-01-2015, 23:04.

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