One-screenshot-one for the new Macross game, and it's a vertical shooter.
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Originally posted by briareos_kerensky View PostOne-screenshot-one for the new Macross game, and it's a vertical shooter.
https://www.gamespark.jp/article/img...94/642401.html
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Hard to know without knowing how long devs spend implementing them. There are games I've played longer than I otherwise would have for them so in those cases it was worth the games time implementing them. These days I don't chase them and have never felt a game was designed with them in mind, in most cases little thought seems to have gone into the lists too so unless they are a particularly big resource drain I'm not sure they're high on the list of bad for gaming ideas.
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I have always felt like achievements are one of those things just designed to squeeze more time from a game rather than more fun. They are certainly not the only thing guilty of this - so many progression systems and unlockables seem designed to keep you doing things you otherwise wouldn’t do because it’s not fun. But achievements seem even more transparent when it comes to this. That’s just my own view and, being honest, I don’t think I ever recovered from that early Dead Rising achievement that required a stupid amount of hours of continuous play.
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I've never been someone that's chased achievements but I've always admired them as a concept. Microsoft's invention of gamer score and achievements, as a meta game which ties every other game together, was really clever and highly successful in execution.
I'm not a developer so can't say if they mess up the development of games but as a player, their presence has never bothered me.
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Originally posted by wakka View Postcan't say if they mess up the development of games
One fun one - Microsoft at one point added a rule saying "you can't have an achievement which completes solely for completing other achievements". They did this kinda out of spite. When the PS3 introduced trophies, the original platinums were a trophy where it unlocked for getting all other trophies. As a result, several Xbox 360 games around that time adopted a "get all the other achievements" cheevo, because that way, all the "award" logic was the same for both platforms, and that made development easier (if it was broke on one platform, it was probably broke on both). MS added a rule which forbade this.
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Overall, I like achievements and GS. I certainly don't chase them and on most games I only have a handful, but in (the very few) games where I've got all or most achievements, it's because I had fun getting them or was just so into the game that they came naturally anyway.
My Peppa Pig achievements were very hard won, for example.
Weirdly though, I couldn't really give a toss about trophies on PS. They just don't have the same draw for me for some reason.Last edited by endo; 12-01-2023, 15:01.
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