Originally posted by Asura
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Teenage Mutant Ninja Turtles: The Cowabunga Collection [Steam/Switch/PS/Xb]
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Originally posted by QualityChimp View PostWe couldn't face the disk swapping again, so that is the end of my time with TMHT on the Amiga. The End.
That, and the underwater level.
EDIT: Oh! One more thing I do remember. So the game gave you 4 lives, as each turtle would play until you died. But the manual said that you might "find" one of the dead turtles in the world, kidnapped by Shredder, and free him to get that "life" back. But in all the time I played the Amiga version, I never found one. Curious to know, was this just bull**** or did the NES version do this?
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Yes, but only in some levels. IIRC the last one where you could find turtles was the cave before the Technodrome.
I remember getting the game on the same day as the NES, and the excitement when my parents gave it to me, actually after getting the NES Action Pack.
And then...frustration. Pretty much what the AVGN goes through in his videos.Last edited by briareos_kerensky; 10-03-2022, 12:37.
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The Fall of the Foot Clan was my first video game and I will always love it. Played it through recently and it's a nice, deliberate game. I'll probably grab this since I used to love the Turtles.
As a kid I was super into Street Fighter 2 and when I saw Tournament Fighters I was blown away. Two things I love in one. I never got to play it as I didn't have much money and when I came to play it as an adult I realised it was definitely not SF2. Cool game though.
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Originally posted by chopemon View PostThe Fall of the Foot Clan was my first video game and I will always love it. Played it through recently and it's a nice, deliberate game. I'll probably grab this since I used to love the Turtles.
There's a nice history of the Turtles and their Playmates toyline on the Netflix show "The Toys That Made Us".
It's a fairly primitive game, but I didn't care because it looked and sounded great.
Those parallax backgrounds looked superb.
I'm also looking forward to the Shredder's Revenge game as that's looking retro, but will hopefully be a bit more deep gameplay-wise. (It's nothing to do with this bundle, though.)
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Originally posted by briareos_kerensky View PostI don't know if it's true or not, but I read somewhere that the Mode 7 levels in the SNES version of Turtles In Time are property of Nintendo, and I haven't seen them in the trailer.
Probably I first read this when Reshelled came out, and due to that they had to remake the arcade version.
Is this true?
But then again...how Nintendo behaves about stuff like this is anybody's guess these days. We'll see.
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Originally posted by Nu-Eclipse View PostFall of the Foot Clan's boxart is so evocative of the original GB era, IMO.
https://bordersdown.net/threads/1268...=1#post2436259
"The cover art for this game actually has an interesting story. Originally set to be the poster art for the first live action movie, it was sketched by co-creator Kevin Eastman. However, in order to differentiate it from the cartoon and comics so that audience would understand this was a live action feature, it was shelved and put in the archives. It was later retooled and used as the art for this game."
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Had zero idea that Eastman inadvertently created one of the P4P most iconic pieces of GB boxart. I always just assumed that Konami's in-house artists did it.
Awesome knowledge drop, QualityChump!Last edited by Nu-Eclipse; 10-03-2022, 14:16.
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There was a good Retronauts podcast episode about Turtle mania and the games: https://retronauts.com/article/1244/...urtles-in-1989
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Originally posted by QualityChimp View PostI'm sure we've talked about this before, but I prefer the Japanese version that removes the background, but it's still an amazing image that draws you in.
"The cover art for this game actually has an interesting story. Originally set to be the poster art for the first live action movie, it was sketched by co-creator Kevin Eastman. However, in order to differentiate it from the cartoon and comics so that audience would understand this was a live action feature, it was shelved and put in the archives. It was later retooled and used as the art for this game."
http://www.hardcoregaming101.net/wp-...over-art-3.jpg
I can’t seem to find a picture of the game, but there is definitely an influence there…
Nice trip down memory lane Chimp… Quality stuff!
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Originally posted by Nu-Eclipse View PostThat sounds really unlikely to me. I've never heard of Mode 7 tech being that proprietary to the point of Nintendo locking it down like that
They might have something about emulating Mode7, like maybe a basic implementation involves using things that they own? But I've never heard of anything like this.
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