Apparently they were designed alongside Capcom.
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Recommend me a stick for the 360 please :)
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Well at the bottom end of the joystck assembly, there's a gate which determines how the stick feels when you rotate it.
Most sticks have a square gate, so when you rotate the stick you can feel all four corners and it'll make a square shape. When people mod their sticks, they might put an octagonal gate in which means when you rotate the stick you can feel all eight corners, so it feels more like a circle.
The one in the Hori sticks is the top-right one. Looks quite ghastly compared with the others, eh?
I read a post on here once that made me ignore what gate I have in a stick. The guy said he trained himself to just move the stick enough until it clicks. If you try it, you won't even reach the edge of the gate and so won't notice whether the gate is square or whatever.
Regardless, it's something you'll just get used to. When I play at the arcades (Trocadero, say), they use square gates too I think and for me, buying a stick is investing in my arcade trips as well as my console games as if I kept using a pad I wouldn't play as well in the arcade on a stick.
Also, I doubt the internals are any different to the DOA4 stick that came before (that I had and had no problems with) and the Fighting Stick 3 on PS3, etc. The DOA4 one definitely felt much better than my DC stick at least.Last edited by randombs; 12-12-2008, 08:39.
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Personally speaking I never have much problems with the stick, and it's much easier than using a pad. I never used to be a 'stick player' but lately I have found myself prefering it over the pad, and it paid dividends on my honeymoon, where I happened upon an arcade and showed the yanks a thing or two on capcom vs snk 2
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Last edited by concretesnail; 13-12-2008, 20:27.
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