Looks like the US servers are back up and people are reporting much better performance with the new patch, not sure if the EU servers have had the updates yet. They've also fixed a lot of the UI issues.
Announcement
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No announcement yet.
Age of Conan
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I think the servers may be off for patching.
General
* Various framerate improvements
* HP regen seem to work now
* Crashes and Lag seem better in FoTD and other zones
* No reported crash at exit
* Some reports of shinier avatar textures (NEW)
Classes
* Demonologist - Cooldowns added to Shockblast, Waves of flame, Living Firestorm, Inferno of Amber and Hellfire stream.
* Necromancer - Unholy Hands - Only working, scaling spell we have gone from 0 seconds cooldown to 45 seconds - no mention in the notes.
* Tempest of Set - Quicksand now has a 30 second cooldown
* Tempest of set: idiol of set is now working as intented (1 up at a time)
UI changes
* Group members now have a much larger and visible icon (blue potion bottle)
* The select instance button is much bigger and move obvious.
Tradeskills and resources
* Alchemist tier 2 quest unlocked
Mounts
* Mammoths are faster and better turn
* Speed on horses were scaled down
* Mammoths are now as fast as horses
Still hoping I get this for the weekend
Official bug fixes:
Grouped players that are apprenticed will now get their kill XP capped to the correct level.
* Characters should now always get zoned back from a PvP game
* Characters should now be able to move away from their spot, without the server thinking that they are hacking
* Using a lower rank ability should not lock up your character anymore
Quests
* Players should no longer lose destiny quests if their quest log is full
* Corrected some typos in various quest texts
* Updated directions in the quest “A Dangerous Challenge”
* The flame on the Torch of Eiglophian will now die after a while in Fields of the Dead.
Playfields
* Fix a lot of graphics lag issues caused by particles in Tarantia Noble, Field of the Dead and Eiglophian Mountains which should result in much lesser lag in those playfields
Player Characters
Necromancer
* Necromancer - you no longer lose the Cannibalism spell when investing the second feat
Guardian
* Guardian - Fixed a problem where the third rank in Counterstrike Stance was not giving you the damage shield while in defensive stance.
Bear Shaman
* Bear Shaman should now correctly recieve Blood Flow (Rank 3), Claws of Stone (Rank 2), and Spirit of the Bear (Rank 2) at level 40. (Note: If you are past level 40, you will gain these spells at level 45, 50, or 55 instead.)
Dark Templar
* Feat - the Dread Shadow pet will successfully spawn again.
NPCs
* Ragall the food and drink merchant has received a fresh stock of merchandise.
* Ranger archetype NPCs will no longer cause issues with the player’s HP displayed incorrectly.
Crafting
* Bow/Crossbow now require wood
* More than 50 alchemy items have been added to vendors
City Building
* Requirement checks and consumption of resources when building PVE city buildings should be fixed.
GUI
* Changed the chat colors to be more like what players are used from other games.
* The guild chat text is now green
* Removed the DirectX 10 option from the option panel.
* Removed the ‘Remove from Spellbook’ functionality
* OOC chat channel should no longer be inactive after teleports.
A note about traders and banks
We are fixing the traders and the banks but some exploits would still be possible with the version we have now. We know how important it is to have traders and banks back in the game but the system must work absolutely correct before we put them live again. The possible exploits that would result when this is not ensured would lead to much bigger issues for all players.
Thank you for your understanding.
General
* Grouped players that are apprenticed will now get their kill XP capped to the correct level.
* Characters should now always get zoned back from a PvP game
* Characters should now be able to move away from their spot, without the server thinking that they are hacking
* Using a lower rank ability should not lock up your character anymore
Quests
* Players should no longer lose destiny quests if their quest log is full
* Corrected some typos in various quest texts
* Updated directions in the quest “A Dangerous Challenge”
* The flame on the Torch of Eiglophian will now die after a while in Fields of the Dead.
Playfields
* Fix a lot of graphics lag issues caused by particles in Tarantia Noble, Field of the Dead and Eiglophian Mountains which should result in much lesser lag in those playfields
Player Characters
Necromancer
* Necromancer - you no longer lose the Cannibalism spell when investing the second feat
Guardian
* Guardian - Fixed a problem where the third rank in Counterstrike Stance was not giving you the damage shield while in defensive stance.
Bear Shaman
* Bear Shaman should now correctly recieve Blood Flow (Rank 3), Claws of Stone (Rank 2), and Spirit of the Bear (Rank 2) at level 40. (Note: If you are past level 40, you will gain these spells at level 45, 50, or 55 instead.)
Dark Templar
* Feat - the Dread Shadow pet will successfully spawn again.
NPCs
* Ragall the food and drink merchant has received a fresh stock of merchandise.
* Ranger archetype NPCs will no longer cause issues with the player’s HP displayed incorrectly.
Crafting
* Bow/Crossbow now require wood
* More than 50 alchemy items have been added to vendors
City Building
* Requirement checks and consumption of resources when building PVE city buildings should be fixed.
GUI
* Changed the chat colors to be more like what players are used from other games.
* The guild chat text is now green
* Removed the DirectX 10 option from the option panel.
* Removed the ‘Remove from Spellbook’ functionality
* OOC chat channel should no longer be inactive after teleports.
A note about traders and banks
We are fixing the traders and the banks but some exploits would still be possible with the version we have now. We know how important it is to have traders and banks back in the game but the system must work absolutely correct before we put them live again. The possible exploits that would result when this is not ensured would lead to much bigger issues for all players.Last edited by PeteJ; 27-05-2008, 19:53.
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Runs great, I usually get 20-35 fps with everything on high, 4x AA, farthest draw distances for everything at 1680X1050.
I'm running it on Vista 32, https://www.overclockers.co.uk/showp...odid=FS-032-OK
Take a look at the low-res screenshots I posted previously for how it looks
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res i think is 1280x768 widescreen, Standard "High mode" with the options added for 4x AA, max draw distance on npcs and draw distance, textures are set to 3/4 of a bar getting 20-30 in city areas and 30-60 in fields(depends onthe amount of mobs and players).
How do you get back to tortage? the npcs i found that called are tortage smugglers won't talk to me and there bunch of quest that need finishing clogging up me getting other quests in the mainlands. Still found no cloak yet either to buy or a drop
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