I've still got a load of Psygnosis carrier bags in the loft, got them from a games show in the 80/90s. I might auction 1 on ebay for a laugh
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I can't believe this thread has went on for so long and not one person has mentioned The Killing Game Show. It's premise is that of a violent Rainbow Islands crossed with lots of high tech guns plus a little bit of old school lock/key puzzle action with the brown acid river of of death constantly rising as you try to get to the top of each level in a twisted Running Man rip off scenario. Plays great and has a splendid soundtrack on the Amiga version unlike the Megadrive port called Fatal Rewind.
Agony also was stunning at the time with the Psygnosis Owl as the main sprite travelling through several graphical intense levels of visual splendour. I think it was coded by Travelers Tales who are still around today. More of a nice sight seeing tour than a proper shoot em up though.
Hired Guns and Walker were also really well done as well.
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Originally posted by ValiantI can't believe this thread has went on for so long and not one person has mentioned The Killing Game Show.
Agony also was stunning at the time with the Psygnosis Owl as the main sprite travelling through several graphical intense levels of visual splendour. I think it was coded by Travelers Tales who are still around today. More of a nice sight seeing tour than a proper shoot em up though.
Agony was actually by a developer called Art and Magic, who I don't think exist anymore, at least not under that name.
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There best game for me is Wiz?n?Liz which I played on the Megadrive, and I think it made it on to Amiga to. Lightning fast (Zool fast but with Mario/Sonic?esk perfect control), collect?um?up against the clock to zone out the map(looped scrolling map) with as many item as you could carry after collecting the desired letters to make a stupid word. Any item carried out of the level would be stocked in the ?overworld? map that containing all the doors to different worlds and huge Pot that you ould drop item into to cook spells up to aid you, this could be anything from extra time, lives, stupid effects like turning everything in rabbits or having Lemmings walking around the map, to hidden mini games like throwing tomato?s at Pugbsy(how many remember that game) or asteroids clone.
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Originally posted by kingston ljI only had the Killing Game Show for the Megadrive- and it sucked big time. Once again Psygnosis made a rock-hard unforgining game- that most people played for 10minutes and never returned to!
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Last edited by Duddyroar; 12-07-2005, 12:28.
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Originally posted by thebuddahmanWould anyone like to join me in a *woop woop* for Disruptor on the PS1?
(don't you mock me, I really liked that game ok :P)
Let's hope I-8 will be a worthy "sequel".
Btw, are you sure Psygnosis developed the first Formula 1 for PSX? Wasn't it by Bizarre Creations? Or maybe it was developed by Bizarre and published by Psygnosis?
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