Try the Saturn version again after playing the arcade. I think you'll find the controls much better.
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In the 80's it might have looked good i never saw it in the arcades but nowdays it looks like total crap, i remember playing it on my friends amiga & it was janky as hell in fact most polygon games of this type were horribl they always seemed to run at 3fps. Some games age well, this isn't one of them, bless the spectrums attempt hehe.
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Originally posted by importaku View PostIn the 80's it might have looked good i never saw it in the arcades but nowdays it looks like total crap, i remember playing it on my friends amiga & it was janky as hell in fact most polygon games of this type were horribl they always seemed to run at 3fps. Some games age well, this isn't one of them, bless the spectrums attempt hehe.
However, for me, Virtua Fighter and Virtua Racing were the watershed. They were the point where I saw 3D games, and I knew then that this was the shape of things to come. I think it's because unlike prior 3D games, such as Mercenary, or Tower of Babel, the track in Virtua Racing (with its ferris wheel, that reminded me of the real-life Suzuka GP) and the characters in Virtua Fighter (that looked and moved recognisably like people, crude mannequins though they may have been) felt like something I could relate to real life.
Stuff like Hard Drivin' always feels to me like a curio. An interesting step up the ladder for those of us that take an interest in the history of video games. Despite that, unlike stuff like Daytona (which is still incredibly playable) I don't think Hard Drivin' has anything to offer a modern player.
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Poor guy who had to do Hard Driving on C64 didn't have very long... in fact the game was first released on a compilation. Not sure it ever had full price release on the C64.
Lie with passion and be forever damned...
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Battle of the Ports - After Burner / After Burner II
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It's time to take to the skies in the game that changed the look of 3D flight gaming forever! After Burner!
Video Time Guide
00:25 - Arcade
03:10 - Amiga - US Version
05:37 - Amiga - European Version
06:52 - Sega 32X
08:49 - Atari ST
10:12 - Mega Drive
12:33 - MSX
14:09 - Sega Saturn
17:16 - PC Engine
21:19 - Master System
22:44 - Sharp X68000
25:13 - GameBoy Advance
26:06 - PlayStation 2
29:15 - Famicom / NES - US Tengen Version
30:09 - Famicom - Japanese SunSoft Version
31:48 - FM Towns
33:47 - MS DOS
34:43 - ZX Spectrum
35:58 - Amstrad CPC
37:25 - Commodore 64 - US Version
38:41 - Commodore 64 - European Version
40:58 - Dreamcast
man, that's a lot of Afterburner ports. There's also a fan made PC game but since it's not official I've left it out.
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One thing these videos have really made me appreciate about the Amiga (well, two related things):
1) Amiga arcade conversions were usually quite poor
2) Amiga arcade conversions tended to LOOK good in still images
What I suppose I mean by this is whenever we see videos like this After Burner one, with many formats, the Master System and NES versions often seem far more playable than the Amiga versions, even though the Amiga versions often use very detailed sprites (sometimes the original sprites!) with terrible framerates.
In a way, I guess this is similar to the currently "60fps/30fps" situation where developers are reluctant to insist on 60, because it can't be shown in screenshots and YouTube generally only runs at 30.
EDIT: Oh, also - Yakumo, the Saturn versions of OutRun, Afterburner etc (the SEGA AGES ones), they have a "cheat", something you can do on the options screen (sadly I don't remember what it was). After you do it, the game becomes locked to a 60fps frame-rate, but they compromise some of the visual detail to keep it running at that speed. It seems Sega had this debate too, i.e. whether to keep the game at 60 and compromise or worry more about it looking "arcade perfect" in screenshots for the magazines.Last edited by Asura; 26-07-2014, 08:06.
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No representation for the 3DS Sega 3D Classics version then? Arguably surpasses the Dreamcast and Saturn ports.Last edited by Nu-Eclipse; 26-07-2014, 09:45.
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