One that I don't think gets much mention online is Riviera: The Promised Land.
I really liked it, though not for the usual reasons. It's an RPG where you don't "move" as such. Like if you're in a room, you select which exit you want to use to move to the next room, or select from a list of actions to do in the room, like a point-and-click.
It might seem a bit odd and disconnected, but this idea made it a superb handheld RPG.
There were no random battles either. Instead, you used a menu option to "practice" fighting, so you could grind and level whenever you wanted.
Plus it had really nice artwork on the GBA (not sure whether the PSP version was just upscaled).
I really liked it, though not for the usual reasons. It's an RPG where you don't "move" as such. Like if you're in a room, you select which exit you want to use to move to the next room, or select from a list of actions to do in the room, like a point-and-click.
It might seem a bit odd and disconnected, but this idea made it a superb handheld RPG.
There were no random battles either. Instead, you used a menu option to "practice" fighting, so you could grind and level whenever you wanted.
Plus it had really nice artwork on the GBA (not sure whether the PSP version was just upscaled).
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