Originally posted by Dogg Thang
View Post
Announcement
Collapse
No announcement yet.
Retro|Spective 127R: Street Fighter
Collapse
X
-
-
Originally posted by Asura View PostThat means the characters are frequently "off-model", which somehow is fine for sprites but not so fine for the HD comic-style art.
In one way, you could argue that it was an admirable approach in that they clearly wanted to stay true to the original pixel art frame by frame. But it's a flawed approach and the results could have been so much better had the artists taken the approach of reinterpreting the art to work with the strengths of the HD look and taken the opportunity to view it all as pieces of animation rather than a bunch of individual drawings.
Comment
-
Originally posted by Dogg Thang View PostIn one way, you could argue that it was an admirable approach in that they clearly wanted to stay true to the original pixel art frame by frame. But it's a flawed approach and the results could have been so much better had the artists taken the approach of reinterpreting the art to work with the strengths of the HD look and taken the opportunity to view it all as pieces of animation rather than a bunch of individual drawings.
Comment
-
Originally posted by Asura View PostYeah, but had they done that, it wouldn't really be SF2 - it'd be a new game. The point where you start remaking bounding boxes and collision volumes is sort-of the point where it becomes a new fighter.
Comment
-
USFII is what HDR probably should've been at the first time of asking. But, as already mentioned, the premium price point for what was perceived to be a reheated version of HDR really undermined it at release.
SF 30th Anniversary came out not long after that, unless I'm mistaken, and really killed USFII with far superior value for money.
Comment
-
Game 10 - Street Fighter Alpha: Warrior's Dreams
An expanded Super Combo system alongside new visuals, a prequel to SF2 setting and new fighters brought us the Alpha series. The game also notably featured a Dramatic Battle mode allowing two players to take on Bison together in a nod to the Manga movie. The game was a success and saw itself ported to PC and consoles in addition to being squeezed onto the GBA.
A step forward?
Comment
-
Alpha is an odd one in that some of it is very simplistic and it didn't have a big roster and, even with that small roster, didn't even have unique backgrounds for all the characters. So in some ways, it felt unfinished to me.
And yet I absolutely loved it. I think it looks fantastic, it sounds great and I actually loved how it played - feeling slightly simpler and having those basic chain combos really worked for me. I felt I could get to grips with more characters easier. And some of those characters were incredibly fun to play as, with Guy, Rose and Birdie being real highlights for me.
I love the visual style of the sprites too.
Comment
-
That's exactly ho I found it. When it was first revealed I wanted to play it but it would be a while later having stumbled across a Japanese arcade unit in a seaside arcade in Skegness.
The visual style is perfect but the game reeks of either being unfinished or Capcom having very little budget and faith in it, like the post-SF2 nerves were too much.
Despite its obvious limitations the game played so good, better than SF2 as a casual player so still felt like a step in the right direction
Comment
-
My personal favourite of the Alpha/Zero trilogy, despite the mechanics and gameplay improving sequel-on-sequel.
The less-is-more minimalist presentation definitely does have a charm to it, and it was excellent to see the Final Fight (Street Fighter '89!) universe incorporated into the SF universe with the likes of Guy and Sodom being fully recognised, as well as Final Fight music being incorporated into the soundtrack to go with it.
Being able to chain combo with ease is excellent but it verged on OP in expert player hands so it was easy to see why Capcom pulled back on it considerably with the sequels.
Still the Alpha/Zero game that I play the most today, despite Alpha/Zero 2 having far better presentation/fanservice and Alpha/Zero 3 having far more comprehensive gameplay mechanics.
Comment
-
Originally posted by Asura View PostI've actually never played the original Alpha. Mainly because I had a Saturn at the time and was all about the 3D.
Capcom's prime 2D fighters of the day are/were THE reason to have a Saturn, not the sub-par 3D efforts that were on it!!
Originally posted by Asura View PostI had the Game Boy Color version and that was fantastic.Last edited by Nu-Eclipse; 05-08-2022, 12:46.
Comment
-
Originally posted by Nu-Eclipse View PostWith the greatest of respect...none of that makes any sense!
Capcom's prime 2D fighters of the day are/were THE reason to have a Saturn, not the sub-par 3D efforts that were on it!!
RIP Crawfish Interactive (an absolute sh1thouse move from Capcom).
Comment
-
Another vote for the OG Alpha/Zero my fave of the 3. Surprised to see it appear in arcades one day, loved the new characters, bg's and some excellent music. Had some of my best ever gaming moments on the 2 player dramatic battle - Playstation version, pretty great. Got the Saturn version these days some ace arranged musics.
Comment
Comment