Originally posted by Dogg Thang
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Retro|Spective 127R: Street Fighter
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To the people complaining about Eagle, Maki & Yun being in SFA3DU/MAX...you do realize that they're in SFA3U on the GBA, right?
I don't see the problem with them being in Alpha 3. Much better to have them in instead of yet another Ryu/Akuma Shoto variant, surely??
Ingrid (from Fighting Jam) is the only one who questionably feels out of place in an Alpha/Zero game.Last edited by Nu-Eclipse; 11-08-2022, 10:05.
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Originally posted by Neon Ignition View PostI know it's all a but potato's potatoes in the end when it comes to Street Fighter but I would have kind of preferred things if Capcom had have gone down the route of making an anime styled cel-shaded Street Fighter Alpha 4 instead of jumping to Street Fighter 6
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Originally posted by Neon Ignition View PostI know it's all a but potato's potatoes in the end when it comes to Street Fighter but I would have kind of preferred things if Capcom had have gone down the route of making an anime styled cel-shaded Street Fighter Alpha 4 instead of jumping to Street Fighter 6
In fact, Marvel vs. Capcom has never been the same, IMO, since it ditched the pixel/anime style of the first two games for the RE Engine-based look of MvC3/Ultimate MvC3 and MvC Infinite.
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Game 15 - Street Fighter III: The New Generation
Switching to the underused CPS-III system, the sequel to SF2 amped up the level of detail and replaced almost the entire character roster. Coupled with a new styling and a parry system, the title was a confident stride forward for the series but one destined to struggle in a 3D age from a title than many would feel felt too detached from their beloved memories. With Super Arts as well in the mix, the game would arrive in 1997 and would go on to be relatively well received in critique but would effectively fail to shift arcade units enough to make much profit leading Capcom to return to the time honoured practice of making a revision...
A new age for Street Fighter or a misguided approach?
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Originally posted by Asura View PostGonna say here that similar to Alpha 2/3, I always preferred the backgrounds in New Generation and 2nd Impact to Third Strike. They were more pastel coloured and seemed to fit in better with the fighter sprites.
But unlike Alpha 3, I prefer Third Strike for basically everything else.
I love SF3 and, yes, for me (even though we're getting ahead of ourselves) Third Strike was the peak. The animation in SF3 is truly beautiful. It feels really great to play. Blows have such a great sense of impact. It's a superb game.
But I must admit, I never grew to love the new characters. When I think of Street Fighter characters, I don't know if I ever think of any of the new SF3 fighters. It's not that they're bad. They're fun. But I just never really bonded with them in any way.
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I know that Third Strike is seen as the best entry but purely in terms of the first two version I'll set my stall out as myself preferring New Generation over Double Impact. It was that Alpha effect again, Capcom made changes to 'fix' the game with DI but I didn't like those tweaks, hard to pin why but this one always drew me in more even if there's not really much need to play it now in general
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Originally posted by Dogg Thang View PostBut I must admit, I never grew to love the new characters. When I think of Street Fighter characters, I don't know if I ever think of any of the new SF3 fighters. It's not that they're bad. They're fun. But I just never really bonded with them in any way.
I have a much harder time with some of the additions to V, like that Abraham Lincoln bloke.
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New Generation is probably the SFIII game that I played the most...but I distinctly remember feeling underwhelmed by it at first. It hindsight, how could Capcom possibly follow up SFII?
Like many, I didn't care for the characters that replaced the OG World Warriors outside of Ryu and Ken, but they're obviously very much franchise stalwarts now that they've had a generation and more within the franchise for fans to become familiar with them.
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I'd argue that they were all poor designs when it came to the new fighters. Several are very bland and another batch just don't suit Street Fighter at all, The argument in my favour I'd say is broadly how much better SF4-6 have done at new character designs. Same with the sound and some stages, it felt less like a Street Fighter than the Alpha series had. Alex and Dudley, for example, fit in better but much of the correction on the characters has been done by the later games. I can see SF3 as being a great game but purely in terms of being a true sequel to Street Fighter II the failures in approach seem too obvious to explain how Capcom got the appeal of the game wrong
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Originally posted by Neon Ignition View PostI'd argue that they were all poor designs when it came to the new fighters. Several are very bland and another batch just don't suit Street Fighter at all, The argument in my favour I'd say is broadly how much better SF4-6 have done at new character designs.
SF4 brings back the vast majority of the SSF2, Alpha/Zero and SF3 characters!
SF5 new characters are largely forgettable bar the few brought back from other Capcom games for tie-in with the SF universe.
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