Yeah, one of the greatest of all time without a doubt. I played it through properly for the first time just a couple of years ago, and it's stunningly brilliant to play to this day. I played it shortly after I played Crash Bandicoot 4, and the comparison was not kind to Crash.
What they achieved, with no blueprint on how to make this type of game, is one of the greatest achievements in the history of the medium. It could have been half the length it is, too, and I don't think anything less would have been thought of it. But it's an incredibly generous game, packed with ideas, and made with such care. Even the 'Collect all 100 coins' challenge in each level is a fiendish and varied challenge, not the simple collect-a-thon it could have been.
I think one of the most remarkable aspects of it is its ambition and then the delivery on that ambition. When you consider the logical evolution of a 2D platformer into 3D, the concept that springs most readily to mind is basically Crash Bandicoot - the camera rotated behind the player instead of side-on, but with fundamentally the same A to B gameplay.
They could have made Mario 64 like that. I've no doubt it was discussed at the planning stages. It seems, to me at least, the obvious path to take. But instead they totally rethought how a platformer could function in 3D, creating free roaming playgrounds which could play host to a variety of objectives.
It must have been tremendously, ridiculously hard to make that work, I think. But they did it. They mastered the format on their very first go. And 26 years on it is a better play than 99.99% of titles ever released.
The Mona Lisa of gaming.
What they achieved, with no blueprint on how to make this type of game, is one of the greatest achievements in the history of the medium. It could have been half the length it is, too, and I don't think anything less would have been thought of it. But it's an incredibly generous game, packed with ideas, and made with such care. Even the 'Collect all 100 coins' challenge in each level is a fiendish and varied challenge, not the simple collect-a-thon it could have been.
I think one of the most remarkable aspects of it is its ambition and then the delivery on that ambition. When you consider the logical evolution of a 2D platformer into 3D, the concept that springs most readily to mind is basically Crash Bandicoot - the camera rotated behind the player instead of side-on, but with fundamentally the same A to B gameplay.
They could have made Mario 64 like that. I've no doubt it was discussed at the planning stages. It seems, to me at least, the obvious path to take. But instead they totally rethought how a platformer could function in 3D, creating free roaming playgrounds which could play host to a variety of objectives.
It must have been tremendously, ridiculously hard to make that work, I think. But they did it. They mastered the format on their very first go. And 26 years on it is a better play than 99.99% of titles ever released.
The Mona Lisa of gaming.
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