The claw boy(s) are seriously cool enemies...possibly my favourite in the game just because they're so original
It's quite easy to beat them though. I do this:
Since I finished it I've been thinking about something. All the criticism of the game's story is unfair, IMHO. There is more than a 'foundation' for the story and this is executed really well. It's told really well and doesn't spoil the flow of the game at all. The context for this story and a hell of a lot more (relevant!) storylines are told through journals that you pick up. If this had been included in cut-scenes and told implicitly I guarantee all the people complaining would then say "There's too much story blah blah...cutscenes are too long blah blah"
There's an obvious balance decided in advance about what to tell the player and what to let them discover themselves. If something was taken out of the in-game narrative then it was because it didn't belong there.
The only other story criticisms are about unexplained background story...I'd love to see some of this explained in a prequel tbh
It's quite easy to beat them though. I do this:
Since I finished it I've been thinking about something. All the criticism of the game's story is unfair, IMHO. There is more than a 'foundation' for the story and this is executed really well. It's told really well and doesn't spoil the flow of the game at all. The context for this story and a hell of a lot more (relevant!) storylines are told through journals that you pick up. If this had been included in cut-scenes and told implicitly I guarantee all the people complaining would then say "There's too much story blah blah...cutscenes are too long blah blah"
There's an obvious balance decided in advance about what to tell the player and what to let them discover themselves. If something was taken out of the in-game narrative then it was because it didn't belong there.
The only other story criticisms are about unexplained background story...I'd love to see some of this explained in a prequel tbh
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