Huh.
Been anticipating this for some time now. When I heard on Friday you can rent the game two weeks before release I was over the moon! I've since been shot down. What's wrong with it? Somethin aint right, at first I was like 'wow' this is just like the N64 version. Whats lacking, and what quickly becomes apparent is the lack of...intensity that was found in the originals. Everything hits you so smoothly, but it lacks the soul, and for fans of the originals (myself LOVING the N64 version, even to beating SOME of those scores appearing in N64 magazine, some feat that too!) it's noticable.
Visually like I said, is as smooth as a babys butt, looks great. Problems though. Bosses go through a couple of transformations, here though the transformation gets in the way of the gameplay, you go through a phase where theres a lack of action due to dialogue. And a loading from the disc. Breaks the gameplay like I say.
Sound wise, the music is spot on, lots of tunes you recognise and I'm not dissapointed with the score. However, sound effects...are lacking. I'm expecting to hear the roaring of boss contraptions flying pass me, but theres not a single sound! Certainly detracts from the impact. I'm just hearing explosions, shots and the spin of your shield. The vocals aren't much different than the N64 either.
The trademark of the Arwing is there, charge up shots etc etc. What's going on with the Landmaster though? What did they do to it?! Looks the same but...the firepower is SLOWWWWW, very different than the N64 version. Oh yeah, the spin is allocated to one shoulder button now, screwed me up, the right shoulder is slow, the left (w/douple tap) is spin, and the 'X' button I think boost. 'B' is bomb and 'A' shoot. Yeah, I'm not finding it intuitive at all.
So yeah, things better pick up because at this rate I ain't buying it on the official release.
Been anticipating this for some time now. When I heard on Friday you can rent the game two weeks before release I was over the moon! I've since been shot down. What's wrong with it? Somethin aint right, at first I was like 'wow' this is just like the N64 version. Whats lacking, and what quickly becomes apparent is the lack of...intensity that was found in the originals. Everything hits you so smoothly, but it lacks the soul, and for fans of the originals (myself LOVING the N64 version, even to beating SOME of those scores appearing in N64 magazine, some feat that too!) it's noticable.
Visually like I said, is as smooth as a babys butt, looks great. Problems though. Bosses go through a couple of transformations, here though the transformation gets in the way of the gameplay, you go through a phase where theres a lack of action due to dialogue. And a loading from the disc. Breaks the gameplay like I say.
Sound wise, the music is spot on, lots of tunes you recognise and I'm not dissapointed with the score. However, sound effects...are lacking. I'm expecting to hear the roaring of boss contraptions flying pass me, but theres not a single sound! Certainly detracts from the impact. I'm just hearing explosions, shots and the spin of your shield. The vocals aren't much different than the N64 either.
The trademark of the Arwing is there, charge up shots etc etc. What's going on with the Landmaster though? What did they do to it?! Looks the same but...the firepower is SLOWWWWW, very different than the N64 version. Oh yeah, the spin is allocated to one shoulder button now, screwed me up, the right shoulder is slow, the left (w/douple tap) is spin, and the 'X' button I think boost. 'B' is bomb and 'A' shoot. Yeah, I'm not finding it intuitive at all.
So yeah, things better pick up because at this rate I ain't buying it on the official release.
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