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Devil May Cry 3

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    To be honest my skill of choice is royal guard just the ability to to parry.Also the amount of damage you can cause with it i find so useful.In dmd i just feel naked without it

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      Originally posted by venom743
      Enemies DT where button mashing is a no-no.
      Is that what that purple **** is that comes off the reapers? Are they in devil trigger mode?

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        Originally posted by Darwock
        Is that what that purple **** is that comes off the reapers? Are they in devil trigger mode?
        Sure is, crazy aint it. The ****ers can DT just like you once it activates it dont have a meter like yours though. They DT till you bring them down, dirty swines!!

        Comment


          Originally posted by venom743
          DMD really does test your ability to use all styles and if you're just sticking to one, then you're not getting the most out of the game.
          I kinda disagree. DMD is quite a challenge when it comes to the Enemies DTing and how much life is taken away after any hit but if you've gotten yourself to DMD mode I'm pretty sure you've tried all the styles by then and you can, if you want, beat DMD using just the one style you prefer.(although I find it boring to play with just one style for too long).
          I mean, don't get me wrong, DMD is still hella tough to beat but if you've got ears and eyes then dodging attacks with any style is pretty simple and one of the most beautiful things about Devil May Cry. The audio and visual clues help to the point where royal guard makes you invincible but it also makes it so you can cut through any level and boss with ANY style unscathed as well.

          Comment


            Originally posted by EricDaNerd
            I kinda disagree. DMD is quite a challenge when it comes to the Enemies DTing and how much life is taken away after any hit but if you've gotten yourself to DMD mode I'm pretty sure you've tried all the styles by then and you can, if you want, beat DMD using just the one style you prefer.(although I find it boring to play with just one style for too long).
            I mean, don't get me wrong, DMD is still hella tough to beat but if you've got ears and eyes then dodging attacks with any style is pretty simple and one of the most beautiful things about Devil May Cry. The audio and visual clues help to the point where royal guard makes you invincible but it also makes it so you can cut through any level and boss with ANY style unscathed as well.

            Fair comment. But, what I meant was DMD is so difficult that each style is suited to individual missions. Unless your skills are godly in one particular style, you'll be in for some extra work when playing on DMD!

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              The thing is because the combat is so good i find DMD mode a pleasure to practice. Purely because the enemies last much longer giving me plenty of time to work out combos and techniques

              Comment


                Originally posted by EricDaNerd
                I kinda disagree. DMD is quite a challenge when it comes to the Enemies DTing and how much life is taken away after any hit but if you've gotten yourself to DMD mode I'm pretty sure you've tried all the styles by then .
                Not me actually, I've got to DMD using only Swordmaster... I actually doubt my skills in any other styles so I doubt I will use them for DMD. That said, I haven't even passed mission 1 yet, lol...

                Comment


                  Originally posted by don_caballero
                  Are you guys using the default controls?

                  I changed them so they are a bit more like DMC1 US controls.. x Jump, [] Gun, /\ Style and O for Sword....i think these RG frame cancelling moves would prob be easier to pull off with the default controls...useing /\ as the primary attack seemed a little unnatural to me..with default i would be really easy to just slid to thumb over O with the tip on /\...i guess i might have to relearn every thing.
                  Yeah, I definitely changed mine to the original DMC1 US controls also but I have a long thumb so sliding all over the controls to make pretty combos is easy anyway I set it up. Thank god they gave us the option....I didn't want to learn a whole new control scheme...I love you capcom!

                  Comment


                    Originally posted by Castor Krieg
                    This is the part where DMC3 fails to GoW - in God of War even if your attack the enemy, it doesn't cancel the enemy's attack, so you have to be on your guard. The moment you start Dance Macabre and start mashing circle button - you are safe.
                    I've found loads of people say stuff like this - even people I've looked up to in the past as seriously skilled gamers. Like this one brer was going on at about how Dante cant guard - and this is someone who's played through DMD mode!

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                      Since I had to clear easy mode eventually I'm using it to find the remaining secret missions - had a nightmare last night on the 'hang 10' mission - in the end I gave up trying to pull off the free ride move and used repeated rebellion stinger/beowulf dashes and trickster to get to the end. Took me many attempts though!

                      Comment


                        Originally posted by Saurian
                        I've found loads of people say stuff like this - even people I've looked up to in the past as seriously skilled gamers. Like this one brer was going on at about how Dante cant guard - and this is someone who's played through DMD mode!
                        Am playing through GOW at the moment and while it is an enjoyable game, it is seriously lacking in some areas. Like what Castor is talking about above, how can this be perceived as a strength?? If you are attacking an enemy with strong moves (As I usually have Kratos doing), they should not be immune to it. They should at least be stunned allowing you to expand on your combo. Sure, enemies I aint hitting can attack me if they want, but the boy I am smacking 7 shades of **** out of should not be able to just amble up and knock me out.

                        GOW has the potential to do this but never really lets you for the above reason. It reaks of rigid of combat design and while you have plenty of tools and moves, you never really get to exploit them.

                        With Dante, every move you earn and master can be adapted and put to great use, having various effects on the enemies. Each style opens up a new way of playing the game, with enemies behaving differently depending on your style. There is no such concept in GOW, with enemies performing the same set 1 or 2 patterns regardless of what you do. The depth just isn't there!! I dont want to have to block after every 2 swings of my weapon, it aint fun!!

                        In no way does GOW surpass DMC3, Dante has got so much **** in his bag that nothing can touch him
                        Last edited by Mardigan8; 14-07-2005, 11:07.

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                          GOW i found good however unlike dmc3 there are many many sections that i wish they did not put in or that detract from the combat.Dmc3 its ALL good :-)

                          I suppose i would say GOW was like dead or alive just flashiness and plenty of moves but in the end quite shallow.

                          And DMC 3 is like virtua fighter 4 it gives you the moves but also the depth and the Flexible enough to come up with your own combos and strategys.

                          Comment


                            I cant be bothered with it anymore at all tbh, I'd rather talk about gameplay.

                            What I've been doing loads of recently is mixing Ultimate into my Royal Guard routines, Ultimate will block any attack which standard guard can stand up against and can be cancelled instantly with jump. So what I'm doing now is adding Ultimate into the mix and straight up jump parrying to get out of it and back into the parry-attack game.

                            It's class, like for example you can use Ultimate to block the first two punches Beowulf throws at you then jump cancel it into parry to parry the 3rd punch (then using the airtime to enemy step cancel). It's not groundbreaking but it's a nice little mixup which adds more flavour to this already crazy party.
                            Last edited by Saurian; 14-07-2005, 11:15.

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                              Working on DMD Vergil3. Can parry all his purple orbs now! Check the vids out to see examples of the meths that I use. Still working on getting no damage. Will post a full vid later.



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                                For some reason, I am in a good mood today and for that I want to praise Devil May Cry 3 in my own words. Bear in mind, this is the game that got me out of my longest gaming slump in absolutely years and I appreciate the wonderful job that Capcom, Dante and Co. have done for my needs.

                                Devil May Cry 3.

                                What an absolutely brilliant experience: it is easily MY favourite game of 2005 and of my entire PS2 collection bar Ico. I do not understand the reviewers and general audience who play DMC3 to complain how difficult it is or the game relies on button-mashing - they know nothing about Dante whatsoever. At all.

                                The charm of controlling Dante and you pull of the fantastic moves that generally has a strategy element to defeat the monsters (especially on Hard mode and throughout Dante Must Die mode). The bosses are always difficult but the whole point of the battles is to know what your doing and pull of the moves you command Dante to do.

                                This is why I love this game. I have put 70 hours in this game since the UK release and I am still coming back for more Demon slaying fun. The first seven missions are a very high point of the game for me as you start in Dantes 'home' and climb all the way up the tall, free standing tower to fight Vergil for the first time.

                                I reckon I have put in 7-8 hours on the first mission alone; all the mission requires is Dante Vs the monsters in a small square room in which you can jump, air hike, run up and off the walls, whizz around the edge of the room to unlease Dantes weapons and party. It can be done in a minute or less (depending on the difficulity level) and that is the magic of it, trying out so many different moves that will have you smiling with joy and laughing as you get the SSS-style rank everytime.

                                I find the original DMC so difficult to go back to now considering the awful speed, big black boarders, slow gameplay and a vast lack of moves therefore making me prefer DMC3 over the orignal. Strange how Dante lose his marvelous abilities over the wonderful third outing.

                                Also playing Ninja Gaiden is dull as fuck - no fun, boring level design, basis and simple moves (nothing OTT) and the difficulity level is unbalanced despite me completing it. Dante makes the game, the moves, the environments and experience so fun and exciting.

                                My favourite move is when you have Swordmaster and upper cut a Demon in the air, shoot it a dozen times with E&I then use Aerial Rave before air hiking to gain more height - switch weapon to Beowulf and slam dunk to the ground with the comet punch, which leaves a devastasting shock wave that kills the nearby monsters and make the outer shock enemies fall on their backs to hop on and surf around with a beaming smile on your face.

                                What game does that? 8)

                                Toxic and co. what ranking do you normally get? I have yet to unlock Easy mode as I have not died (or when I die I restart the mission - Dante style) so I'm hacking and slashing my way through Normal mode with 11 S ranks, 8 A ranks and one (horrible) B rank on the Nevan (mission 9).

                                Hard mode is completed - mainly A's and B's, whereas Dante Must Die mode is half completed and am on mission 8 (after the first Vergil fight), which I think is the worse mission in the game but is no means that bad.

                                I will beat Dante Must Die mode during the summer, but I am practisting on Hard to build up my confidence and knowledge of Dante and his awesome moves, especially on some of the later bosses.

                                I could go on all day about Dante and co. but I shall have to leave the house now. Everybody who owns a PS2 must buy this game and saviour Dantes religion, it is honestly that good. I hope Capcom do the unbelieveable for the next outing on the PS3:

                                Switch styles during the game: sick as fuck.



                                Amen Dante.

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