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    Originally posted by Ostrog
    Yup, it works! I just tried this out on my Xbox version, and lo and behold - the sound's fixed! The games run a little faster as well. Now Bubble Bobble sounds and plays just like it should. Rainbow Islands does too. (minus the original melody, of course)

    I'm well chuffed now.
    Shame it doesn't fix the Continental Circus bug as well.

    I promise I'll stop going on about that now.

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      Anyone got the US (PS2) version? Just the same as PAL?

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        Originally posted by E. Randy Dupre
        Level 95, something goes wrong. The person on the 1P side can't get up to the top of the level, because their bubbles are going outside the level boundary

        Then, on level 97, it breaks completely. Not only do two enemies get stuck in an area that's totally impossible to reach, the entire game goes so wrong that 2P gets pointsjust for moving. Seriously - every time they even twitch the d-pad, their score rockets. Worse still (if it can get worse), we could have just sat there, moving the pad backwards and forwards to beat the world record score, because the 'Hurry Up!' message never appeared - we were sat on the level for about ten minutes waiting for it, but in the end we just turned the console off.
        Someone on the official forum completed L97

        http://forum.empireinteractive.com/d...54&SHT=31&PN=1

        The solution's here:
        http://www.bubblebobblememories.co.u...=levels&lvl=97

        Also, apparently for L95, you're supposed to go up the middle, not the outside: http://www.bubblebobblememories.co.u...=levels&lvl=95

        The bubbles going slightly outside the screen happens in MAME too - so maybe they just fixed it on the Saturn version as it was a port, not an emu I believe?

        As for the score going up - there's an item you can pick up that gives you points for moving - is this the Case?

        Moo!

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          Originally posted by Mukau
          The bubbles going slightly outside the screen happens in MAME too - so maybe they just fixed it on the Saturn version as it was a port, not an emu I believe?
          Correct. The source for the arcade version was lost or partially corrupt before the Saturn version, so it was based partly on the Atari ST source code, with the arcade sprites.

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            Can anyone give me a tip for level 99 on Bubble Bobble? The tips I found on the net seemed to suggest that you need to exploit a bug to fall through the screen to get the enemy stuck in the middle of the screen. Does this work on the PS2 version?

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