I am playing it on Normal, and the bosses are plenty hard.
I think Concept has hit on a good point there, and maybe that's my biggest problem with Capcom titles - they're appealing to the Difficulty Elitists.
Good for you if you're the type of player who likes a really hard challenge, I used to be like that but real life gives me less gaming time than I used to have
Therefore I want my games challenging, but not to the point of frustrating. Wasn't someone saying they're on their 7th hour on one boss or something? Hopefully that's the top difficulty, but with a Capcom title you never can tell.
I want to have boss fights where I feel like I've had to work to win. To me, the ideal boss is the kind you can kill first play, it should feel like a fight though. I don't want a boss who can take off 90% of my life in a single hit, then leave me struggling to see WTF is going on as smoke and explosions engulf my screen. Looks nice but destroys the fun.
Honestly, I think if a good gamer can't kill a boss first time, the boss is too hard. Gaming should be about fun. I just think it's a daft gaming concept that it can take 10+ attempts to kill a boss, learning attack patterns, finding the weakness, that kind of ****.
I'd say it spoils the narrative of the story, but you don't want to get me started on LP's narrative 8)
One last thing I loathe (strong word, but I mean it) in Capcom titles are the boss battles where you shoot the living **** out the enemy, only for them to escape at last minute to return later. It pisses me off big time
Really! That destroys the satisfaction of winning the fight, and renders the battle useless. Though LP isn't as bad as that Carlito fella in Dead Rising.
I think Concept has hit on a good point there, and maybe that's my biggest problem with Capcom titles - they're appealing to the Difficulty Elitists.
Good for you if you're the type of player who likes a really hard challenge, I used to be like that but real life gives me less gaming time than I used to have

I want to have boss fights where I feel like I've had to work to win. To me, the ideal boss is the kind you can kill first play, it should feel like a fight though. I don't want a boss who can take off 90% of my life in a single hit, then leave me struggling to see WTF is going on as smoke and explosions engulf my screen. Looks nice but destroys the fun.
Honestly, I think if a good gamer can't kill a boss first time, the boss is too hard. Gaming should be about fun. I just think it's a daft gaming concept that it can take 10+ attempts to kill a boss, learning attack patterns, finding the weakness, that kind of ****.
I'd say it spoils the narrative of the story, but you don't want to get me started on LP's narrative 8)
One last thing I loathe (strong word, but I mean it) in Capcom titles are the boss battles where you shoot the living **** out the enemy, only for them to escape at last minute to return later. It pisses me off big time

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