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Sega Rally demo (360 & PS3)

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    I knew the head guy went off to form Q Entertainment when they merged all the teams, but didn't they do the Initial D Stage 4 Arcade game last year? Maybe they've split permanantly since then?

    I agree totally that AM#2 should definitely handle the next Outrun or Daytona, or at least Nagoshi's team, as he was heavily involved in Daytona.

    Anyways, just played the demo for a hour or so and am really digging it.

    When I first started with the out of car view with the Subaru I was truly shocked at the handling and had no control over the vehicle at all. Switched to the bumper-cam though and it was all good.

    It doesn't have the same finesse of handling that Sega Rally (and to extent Sega Rally 2) had, but it is still enjoyable arcade style handling, and once you get used to it you'll be up with the front runners in no time. I managed to win both courses once I had the handling sussed.

    The defomation not only looks cool, but has a noticeable effect on the racing lines, especially on the last lap, where moving offline on a long corner leaves you sliding around hopelessly, looking for some kind of grip to get you back to the racing line.

    Taken on its own merits, this is a quality arcade racer, which I can see being a lot of fun, both in single player and in the online aspect. Compared to Sega Rally 1 and (in the arcade) 2, it doesn't really measure up, but forget the name and you'll have a wail of a time with it.

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      Enjoyed this as well, however I feel that there was little room for accelerating on the PS3-pad: Pressing R2 completely in is full go, but if I ease slightly it almost comes to a halt instead of a little accelerating. (Sorry if this is hard to understand, not so good with words)

      Nevertheless, this is just the demo, the complete version should be "perfect"

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        I thought that too, but after a while I was able to adjust to the leeway on the triggers and started to master feathering the throttle.

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          It's a problem I have with Stardust - the triggers are way too sensitive and just resting my finger naturally on top of the button can trigger a smart-bomb or two.

          And the lack of rumble sticks out real bad coming off the 360 version.

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            I do have problems with the triggers on games like you mentioned, where they are only being used for quick presses (such as the gear change in F1), but for a racing game, where they are used for long periods of time, I have no problems with them at all.

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