Does anyone think it might be because you can literally do the same events over and over to "level up" to the next licence?
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Burnout Paradise (360 PS3)
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Glad to see few people of same thinking as me. Showtime is indeed poor, far too slow and boring, seems to take an age to get a decent combo/score. Will be putting this towards one of this Friday's releases. Fun while it lastest. But not enough to make you want to do the same race/event over and over.
Oh and you're right about the left side of the map being boring Pete, always got a sinking feeling when realising I had to haul myself back to the other side for some proper action.
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Dazzyman
Aye feel the same nowWas great for ages them bam it just gets so damn tiresome on solo play (not touched online yet)after around 12hours. For me its mainly down to the junctions as I loved them so I cant break it up. Really only manage short burts on this before tedium sets in. Last one for me had miles more longevity on solo (I clocked over 40+ on solo and played nothing else for a week). I hope onlines better but the way its going I will end up going back to last one before I finish this.
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I've only got to the B licence after forcing myself to do the final event last night. How many have I got left to complete it as I really don't think I can stomach it much longer?
Road Rage is my favourite thing in this but having the open environments takes so much away from the game.
Why are developers so convinced now that reducing the saturation in games is a good way to show declining health? It was fine for the first couple of games that did it but it's so predictable now.
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Hate to join the naysayers, but I'm glad I'm not the only one feeling a bit meh with this now. I'm 30 hours in, 395 gates and just about 100 billboards smashed. Beat all the offline times for each road and another 25 events from my Burnout license. If there are 110 events to clock for Elite I'm just going to forget it, I'm fed up enough that I can barely be bothered to get Burnout. Whilst the online challenges have always been a blast, the solo play quickly slides into the mundane. I heard they're adding the offline events to the online mode, if so it will need to be sooner rather than later.
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Just started to play this game (got it yesterday). What the **** is wrong with the ranked matches online? Joined a few and they are all racing much faster cars than me, I only get to choose from those cars I have unlocked offline. Not a very balanced playing field AND not exactly a jump-in experience!
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i have to say this has started to win me round, I was there with many others slating the demo (which really didn't help to sell this) and for the first few hours didn't really click with this at all.
put in about 5h now in total and really starting to appreciate the design and free roaming aspects of it. Its not perfect but its not the total bodge I thought it was to start with.
I wouldn't go as far as to say I love it yet but its so far more removed from a trad arcade racer that it may take a while to re-program myself to it.
its certainly a very bold move and nice to see something differnet, but bearing in mind how so many peole have reacted to this I reckon the next installment may be a little more skewed to a traditional model of races, leagues and opening up levels.
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does seem like a game that can chew your time up, I'm a mere 10 hours in and up to an A grade license now.
after playing for a while the enourmous technical achievement of this started to sink in for me, a 1 hour play session is a proper 1h of time due to the constant streaming nature of it, you are never in menus or waiting for a track to load. its a stunning achievement on Criterions part.
not really touched the road rules stuff yet, finding the showtime thing to be a pretty poor replacement for the stunt mode though.
out of interest and to test my rose tinted glasses stuck my old copy of burnout 3 in and its not as cool as I remembered, still like track racing but its pretty empty and I seemed to spend a lot of time barreling around the outside of bends against fences.
be interested to see what they do with DLC and burnout, I'd probably pay for more roads or a new area of town but not if they just stick more challenges into the existing map somehow.
lack of posts in this thread though would seem to point at this new sandbox direction being a failed idea in term of players reaction though. be interested to seee how the sales figures are compared to the last version.
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