Announcement

Collapse
No announcement yet.

Ninja Gaiden 2

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #31
    Got this today and what can I say I think its brilliant. Am I the only one who thinks the visuals are quite impressive, some really nice effects like fire and smoke, rain and lightning and some really cool environments also some decent shaders - What do people expect?. Playing on path of the warrior for the last 4 hours takin my time so only on Chapter 3 so far but I'm really enjoying this the game has grabbed me just like I knew it would. I anyone is struggling just level up your Lunar to level 3. Also got my fiend costume code from Game..

    Comment


      #32
      I've just been playing this for a bit and while I do like it I have to say it's become a little less....graceful, compared to the original. Enemies seem somewhat cheaper this time around, particularly the arrow shooting ****ers, at times there doesn't seem to be a proper way to deal with them and you will get hit no matter what you do (the part where you have to swim with 2 of them shooting at you was particularly annoying).

      The game seems to compensate this by the regenerating health bar, letting you recharge at save points and by dropping more blue orbs. In the original every hit you took really hurt since you knew you had to use an item to replenish your health and by playing well you could avoid damage in almost all situations, here you get hit all the time but it doesn't matter as much. I kinda prefer the old way, it was more ninja-like .

      Comment


        #33
        Originally posted by Sane View Post
        I've just been playing this for a bit and while I do like it I have to say it's become a little less....graceful, compared to the original. Enemies seem somewhat cheaper this time around, particularly the arrow shooting ****ers, at times there doesn't seem to be a proper way to deal with them and you will get hit no matter what you do (the part where you have to swim with 2 of them shooting at you was particularly annoying). .
        There are a couple of tactics for the arrow guys (yes they are a bloody annoyance). Best is to throw to incendiary shurikens at them, which takes them down right off. Second best is to aim a charged shot at them as getting hit only whilst doing this doesn't make you come out of the aiming mode, and it only affects your blue health bar, which shouldn't be a problem if you can get good combos to kill / get blue orbs from your enemies. The last resort is to use the flying swallow to get close to them as fast as possible so they put their bows away. I realise this isn't always practical...

        As for the game being less 'graceful', I thought that initially but after just completing the first Trial of Valour against what must be a hundred enemies I've changed my mind. It seems different with the dashes instead of rolls but actually they work very similarly in practice, especially when fighting large groups. Maybe tomorrow I'll do it again and record it in Ninja Cinema so you can all see my mad ninja skills

        Comment


          #34
          Originally posted by SummAh View Post
          Chest being big is one thing. But Itagaki's version of well endowned means they are the size of mars and pluto put together

          You mean she's got a penny farthing?

          Comment


            #35
            Originally posted by MattyD View Post
            There are a couple of tactics for the arrow guys (yes they are a bloody annoyance). Best is to throw to incendiary shurikens at them, which takes them down right off. Second best is to aim a charged shot at them as getting hit only whilst doing this doesn't make you come out of the aiming mode, and it only affects your blue health bar, which shouldn't be a problem if you can get good combos to kill / get blue orbs from your enemies. The last resort is to use the flying swallow to get close to them as fast as possible so they put their bows away. I realise this isn't always practical...

            As for the game being less 'graceful', I thought that initially but after just completing the first Trial of Valour against what must be a hundred enemies I've changed my mind. It seems different with the dashes instead of rolls but actually they work very similarly in practice, especially when fighting large groups. Maybe tomorrow I'll do it again and record it in Ninja Cinema so you can all see my mad ninja skills
            It's not that I can't kill them, it just annoys me they always manage to get a few hits in, usually they even start shooting from miles away, outside of the screen, while you're fighting other enemies. But, it's a minor point, I'm really enjoying the game. Games like this and DMC are my favourite 'genre', there's not enough of them being made unfortunately.

            Do you have to beat the game to do the test of valour? I found some item related to it but I have no idea how to use it.

            Comment


              #36
              wow Aqua Capital look amazing - graphics get better and better..

              Comment


                #37
                Yep each level keeps on looking better and better and so do the Enemies , this game rocks and is the best action game I played this gen , make DMC IV look quit basic and tame in comparison .

                Best game I've played this year

                Comment


                  #38
                  Can anyone say if the environments your situated in ever diversify from cities and boring caves? I want some asthetically pleasing vistas and to see some traditional Japanese rural towns. I know it's all about the combat, but I want some lovely looking environments served with that.

                  Comment


                    #39
                    Originally posted by Sane View Post
                    Do you have to beat the game to do the test of valour? I found some item related to it but I have no idea how to use it.
                    No, the item is just like a key so you don't need to 'use' it as such. You enter the tests through

                    big circular portals on the floor with a huge transparency effect coming out of them like a light in the fog. So you can't miss them really The fist one is in the caves in stage 3.

                    Comment


                      #40
                      I started playing last night on Path of the Warrior up to halfway through the second stage and I love it. I have a feeling that it's going to kick my ass later on when the inevitable cheaper enemies come in but so far it hasn't given me too much trouble (bearing in mind I finished the Xbox original on hard). I died once on the first boss and then kept getting hammered by those bloody

                      dogs with explosive shurikens

                      .

                      As I always said I would, I definitely prefer this to Devil May Cry. I wasn't enjoying DMC4 that much at all, but this is like putting on a pair of comfortable shoes... only to find that they have venomous spiders inside. The presentation might be lacking (in terms of art; not technically) compared to God of War and DMC, but the fighting mechanics are second to none. Generally if you die it's because you're not good enough, which is how it should be.

                      The way it defaults to stereo is a bit weird. The demo did it as well. Admittedly it was even weirder when Rez did it.
                      Last edited by NekoFever; 06-06-2008, 08:50.

                      Comment


                        #41
                        Originally posted by Sane View Post
                        I've just been playing this for a bit and while I do like it I have to say it's become a little less....graceful, compared to the original. Enemies seem somewhat cheaper this time around, particularly the arrow shooting ****ers, at times there doesn't seem to be a proper way to deal with them and you will get hit no matter what you do (the part where you have to swim with 2 of them shooting at you was particularly annoying).

                        The game seems to compensate this by the regenerating health bar, letting you recharge at save points and by dropping more blue orbs. In the original every hit you took really hurt since you knew you had to use an item to replenish your health and by playing well you could avoid damage in almost all situations, here you get hit all the time but it doesn't matter as much. I kinda prefer the old way, it was more ninja-like .
                        I'm glad other people have picked up on this...

                        I love the fact that in some games, if you master the system you can clear a stage with no damage. This is true with practically all shoot-em-ups, the DMC series, Bujingai, PN 03, Viewtiful Joe series etc.

                        With NGII there is absolutely no system in place that allows you to do this purely relying on skill alone, luck would have to play a big part. Projectile attacks off screen are impossible to counter especially while your attacking nearby enemies. Your not safe during any standard combo. UT's have large invincibility frames and a select few others have smaller invincibility frames such as OT's, dash and flying swallow or any move that produces a blue shadow. Even if you were to spam UT's constantly for the invicibility and did somehow manage to clear a stage with no damage, how could you consider that you've mastered a game...or that it was even fun?

                        Comment


                          #42
                          OK, now I'm getting RAGED. The boss of chapter 3 is completely 0_o

                          It's a

                          big flying metal worm thing with electric pylons on three quarts of its body. Get too close to it and it fries you. Stand in front of it and it blasts your with UNDODGEABLE LASER ATTACKS. It also sends waves of baby metal worm things at you which again are UNBLOCKABLE and home in on you no matter what.

                          Somehow you can make it flip on its back and attack its weak point for massive damage but I can't figure out what the conditions are. Other than that I'm trying to chip it down with arrows to the face which seems to work quite well. But those damned homing exploding fish things >_<

                          Comment


                            #43
                            That's exactly what I don't want to experience with NG2. I hate bosses in games.

                            Comment


                              #44
                              I got utterly hacked off with that boss too Matty. Cheap cheap cheap.

                              Comment


                                #45
                                Originally posted by Malc View Post
                                Can anyone say if the environments your situated in ever diversify from cities and boring caves? I want some asthetically pleasing vistas and to see some traditional Japanese rural towns. I know it's all about the combat, but I want some lovely looking environments served with that.
                                yes thats what the Aqua capital is.. what do you mean?

                                Comment

                                Working...
                                X